Difference between revisions of "Chess game"
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[[:Image:Chess selection.jpg|Screenshot of the gameplay]] | [[:Image:Chess selection.jpg|Screenshot of the gameplay]] | ||
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+ | Dload the .mrc: http://lost.kapsi.fi/cail/chess.mrc | ||
== Source == | == Source == |
Revision as of 20:16, 7 April 2007
Dload the .mrc: http://lost.kapsi.fi/cail/chess.mrc
Contents
Source
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Chess game with picture windows by Cail at Quakenet -> #help.script ; ; The singleplayer mode is only for debugging and testing. ; Multiplayer was the main idea, you can use sockets or IRC to play (read help). ; The game will download the pieces automatically and put them into right place, ; If you are experiencing problems with the game's download, get the image from: http://lost.kapsi.fi/cail/pieces.png ; (images originally from mediawiki, by Wapcaplet) and put them into /mircdir/chess directory. ; ; Type /chess to start the game. ; Also support saving and loading the game state. ; Includes logging of moves, shows last move all the time, and last 40/24 moves in a sidepanel, which can be toggled on/off. ; ; Be sure to read the help for full description of all features. ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; alias chess { if ($hget(chess.board)) { hfree chess.board } | hmake chess.board 100 if ($hget(chess.info)) { hfree chess.info } | hmake chess.info 100 if ($hget(chess.options)) { hfree chess.options } | hmake chess.options 100 if ($exists(chess/options.hsh)) { hload chess.options chess/options.hsh } else { hadd chess.options size 100 hadd chess.options log_format 1 hadd chess.options send_method msg hadd chess.options frames 1 } window -adfpw0C +nft @chess 0 0 $calc(($hget(chess.options,size) *8) +240) $calc(($hget(chess.options,size) *8) +50) drawrect -rf @chess 3684408 0 0 0 $calc(($hget(chess.options,size) *8) +240) $calc(($hget(chess.options,size) *8) +50) log_show -200 hadd chess.info log_lines 0 drawrect -r @chess 65280 1 60 $iif($hget(chess.options,size) == 100,320,140) 300 50 drawrect -r @chess 65280 1 60 $iif($hget(chess.options,size) == 100,380,200) 300 50 drawrect -r @chess 65280 1 60 $iif($hget(chess.options,size) == 100,440,260) 300 50 drawrect -r @chess 65280 1 60 $iif($hget(chess.options,size) == 100,500,320) 300 50 drawtext -ro @chess 16749691 verdana 22 70 $iif($hget(chess.options,size) == 100,330,150) single player (debug) drawtext -ro @chess 16749691 verdana 22 70 $iif($hget(chess.options,size) == 100,390,210) connect to a server drawtext -ro @chess 16749691 verdana 22 70 $iif($hget(chess.options,size) == 100,450,270) start a server drawtext -ro @chess 16749691 verdana 22 70 $iif($hget(chess.options,size) == 100,510,330) help if (!$exists(chess/pieces.png)) { noop $dialog(chess_getimg,chess_getimg) } } menu @chess { sclick: chess_sclick dclick: chess_dclick options:noop $dialog(chess_options,chess_options) help:url -n http://wiki.prco23.org/index.php/Chess_game#Help $iif($hget(chess.info,init),save):chess_save $iif($hget(chess.info,init),load):chess_load $$dialog(load_table,load_table) $iif($hget(chess.info,mode) == mp,send msg):noop $dialog(chess_send_pm,chess_send_pm) $iif($inrect($mouse.x,$mouse.y,$iif($hget(chess.options,size) == 100,840,520),20,200,$iif($hget(chess.options,size) == 100,840,520)),-) $iif($inrect($mouse.x,$mouse.y,$iif($hget(chess.options,size) == 100,840,520),20,200,$iif($hget(chess.options,size) == 100,840,520)),save log):log_save } on *:close:@chess:{ hfree chess.board hfree chess.info hfree chess.options if ($exists(chess/temp.log)) { .remove chess/temp.log } if ($sock(chess_connect)) { sockclose chess_connect } if ($sock(chess)) { sockclose chess } if ($hget(chess.info,con_type) == irc) { chess_send disconnect | .disable #chess.n } } on *:active:@chess:{ titlebar @chess } dialog load_table { title "Chess" size -1 -1 422 220 option pixels text "Select a saved game.", 1, 7 5 417 20,result list 2, 5 25 410 200, sort button "", 3, -20 -20 1 1, ok } on 1:dialog:load_table:init:*:{ noop $findfile(chess,*board*.save,0,parse_save $1-) } alias -l parse_save { noop $regex($1-,/\\([^\\]+)_board_(.+)\.save/g) var %s = $gettok($regml(1),-1,45) did -a $dname 2 $gettok($regml(1),-4--2,45) $+($mid(%s,1,2),:,$mid(%s,3,2),:,$mid(%s,5,2)) - $regml(2) } on 1:dialog:load_table:dclick:2:{ did -ra $dname 1 $did($dname,2).seltext dialog -k $dname } alias chess_restart { hadd chess.info restart 1 window -c @chess window -adfpw0C +nft @chess 0 0 $calc(($hget(chess.options,size) *8) +240) $calc(($hget(chess.options,size) *8) +60) drawrect -rf @chess 3684408 0 0 0 $calc(($hget(chess.options,size) *8) +240) $calc(($hget(chess.options,size) *8) +60) drawrect -r @chess 22456 3 17 17 $iif($hget(chess.options,size) == 100,806,486) $iif($hget(chess.options,size) == 100,806,486) hadd chess.info log_lines 0 if ($exists(chess/temp.log)) { filter -fk chess/temp.log filter_log * } hdel chess.info log_shown hdel chess.info log_show log_show -200 chess_load hdel chess.info restart } alias -l chess_load { if (!$hget(chess.info,restart)) { hdel -w chess.board * hdel -w chess.info * hload chess.board $+(chess\,$+($1,-,$remove($2,:)),_board_,$4,.save) hload chess.info $+(chess\,$+($1,-,$remove($2,:)),_info_,$4,.save) } var %y = 1 while (%y <= 8) { var %x = 1 while (%x <= 8) { var %dx = $get_square(%x) var %dy = $get_square(%y) drawrect -rf @chess $get_color(%x,%y) 0 %dx %dy $hget(chess.options,size) $hget(chess.options,size) if ($hget(chess.board,$+(%y,%x))) { draw_piece %dx %dy $v1 $get_color(%x,%y) } var %alph = $gettok(A B C D E F G H I J K L M,$iif($hget(chess.info,clr_own) == w,%x,$calc(9 - %x)),32) var %xz = $calc((($hget(chess.options,size) * %x) + ($hget(chess.options,size)/2+15)) - $hget(chess.options,size)) drawtext -ro @chess 16749691 verdana 16 %xz 0 %alph inc %x } var %yz = $calc((($hget(chess.options,size) * %y) + ($hget(chess.options,size)/2+10)) - $hget(chess.options,size)) drawtext -ro @chess 16749691 verdana 16 5 %yz $iif($hget(chess.info,clr_own) == w,$calc(9 - %y),%y) inc %y } if ($hget(chess.info,mode) == mp) && (!$hget(chess.info,restart)) { chess_send load $1 $3 if ($hget(chess.info,own_turn)) { print_info light_blue Game loaded succesfully, your turn. } else { print_info light_blue Game loaded succesfully, $hget(chess.info,opponent) $+ 's turn. } } } alias -l chess_save { hsave chess.board $+(chess/,$asctime(yyyy-mm-dd-hhnnss),_board_,$iif($hget(chess.info,mode) == sp,singleplayer,$hget(chess.info,opponent)),.save) hsave chess.info $+(chess/,$asctime(yyyy-mm-dd-hhnnss),_info_,$iif($hget(chess.info,mode) == sp,singleplayer,$hget(chess.info,opponent)),.save) } alias -l chess_initiate { drawrect -r @chess 22456 3 17 17 $iif($hget(chess.options,size) == 100,806,486) $iif($hget(chess.options,size) == 100,806,486) hadd chess.info clr_select blue var %y = 1 while (%y <= 8) { var %x = 1 while (%x <= 8) { var %dx = $get_square(%x) var %dy = $get_square(%y) drawrect -rf @chess $get_color(%x,%y) 0 %dx %dy $hget(chess.options,size) $hget(chess.options,size) if ($get_piece(%y,%x)) { hadd chess.board $+(%y,%x) $v1 | draw_piece %dx %dy $v1 $get_color(%x,%y) } var %alph = $gettok(A B C D E F G H I J K L M,$iif($hget(chess.info,clr_own) == w,%x,$calc(9 - %x)),32) var %xz = $calc((($hget(chess.options,size) * %x) + ($hget(chess.options,size)/2+15)) - $hget(chess.options,size)) drawtext -ro @chess 16749691 verdana 16 %xz 0 %alph inc %x } var %yz = $calc((($hget(chess.options,size) * %y) + ($hget(chess.options,size)/2+10)) - $hget(chess.options,size)) drawtext -ro @chess 16749691 verdana 16 5 %yz $iif($hget(chess.info,clr_own) == w,$calc(9 - %y),%y) inc %y } } alias -l chess_dclick { if (!$inrect($mouse.x,$mouse.y,$iif($hget(chess.options,size) == 100,840,520),20,200,$iif($hget(chess.options,size) == 100,840,520))) { return } var %n = $calc($hget(chess.info,log_lines) - $iif($hget(chess.options,size) == 100,40,24)) var %n = $calc($abs(%n) %n) var %log_line = $read(chess/temp.log,$calc($left($calc(($mouse.y *100) /20),-2) + %n)) var %clr = $iif($gettok(%log_line,1,32) == white,w,b) if ($gettok(%log_line,2,32) == 0-0) { var %f.y = $iif($gettok(%log_line,1,32) == light_blue,8,1) if ($hget(chess.info,clr_own) == w) { var %f.y = $calc(9 - %f.y) } var %x1 = $iif($hget(chess.info,clr_own) == w,5,1) var %x2 = $iif($hget(chess.info,clr_own) == w,8,4) var %x3 = $iif($hget(chess.info,clr_own) == w,6,2) var %x4 = $iif($hget(chess.info,clr_own) == w,7,3) draw_selection %x1 %f.y light_blue draw_selection %x2 %f.y light_blue draw_selection %x3 %f.y yellow draw_selection %x4 %f.y yellow hadd chess.info log_select $+(%f.y,%x1) $+(%f.y,%x2) $+(%f.y,%x3) $+(%f.y,%x4) } elseif ($gettok(%log_line,2,32) == 0-0-0) { var %f.y = $iif($gettok(%log_line,1,32) == light_blue,8,1) if ($hget(chess.info,clr_own) == w) { var %f.y = $calc(9 - %f.y) } var %x1 = $iif($hget(chess.info,clr_own) == w,5,4) var %x2 = $iif($hget(chess.info,clr_own) == w,1,8) var %x3 = $iif($hget(chess.info,clr_own) == w,3,5) var %x4 = $iif($hget(chess.info,clr_own) == w,4,6) draw_selection %x1 %f.y light_blue draw_selection %x2 %f.y light_blue draw_selection %x3 %f.y yellow draw_selection %x4 %f.y yellow hadd chess.info log_select $+(%f.y,%x1) $+(%f.y,%x2) $+(%f.y,%x3) $+(%f.y,%x4) } else { if ($hget(chess.options,log_format) == 1) { var %move = $gettok(%log_line,2,32) var %from = $replace($mid(%move,2,2),a,1,b,2,c,3,d,4,e,5,f,6,g,7,h,8) var %to = $replace($mid(%move,5,2),a,1,b,2,c,3,d,4,e,5,f,6,g,7,h,8) } else { var %move = $gettok(%log_line,3,32) var %from = $replace($mid(%move,1,2),a,1,b,2,c,3,d,4,e,5,f,6,g,7,h,8) var %to = $replace($mid(%move,5,2),a,1,b,2,c,3,d,4,e,5,f,6,g,7,h,8) } var %from.x = $mid(%from,1,1) var %from.y = $mid(%from,2,1) var %to.x = $mid(%to,1,1) var %to.y = $mid(%to,2,1) if ($hget(chess.info,clr_own) == w) { var %from.y = $calc(9 - %from.y) var %to.y = $calc(9 - %to.y) } else { var %from.x = $calc(9 - %from.x) var %to.x = $calc(9 - %to.x) } draw_selection %from.x %from.y light_blue draw_selection %to.x %to.y yellow hadd chess.info log_select $+(%from.y,%from.x) $+(%to.y,%to.x) } } alias -l chess_sclick { if ($hget(chess.info,log_select)) { clear_selections $v1 | hdel chess.info log_select } if (!$hget(chess.info,init)) { ; SELECT: single player if ($inrect($mouse.x,$mouse.y,60,$iif($hget(chess.options,size) == 100,320,140),300,50)) { hadd chess.info init 1 | hadd chess.info clr_own w | hadd chess.info mode sp chess_initiate } ; SELECT: connect to a server elseif ($inrect($mouse.x,$mouse.y,60,$iif($hget(chess.options,size) == 100,380,200),300,50)) { connect_dialog } ; SELECT: start a server elseif ($inrect($mouse.x,$mouse.y,60,$iif($hget(chess.options,size) == 100,440,260),300,50)) { server_dialog } ; SELECT: help elseif ($inrect($mouse.x,$mouse.y,60,$iif($hget(chess.options,size) == 100,500,310),300,50)) { url -n http://wiki.prco23.org/index.php/Chess_game#Help } return } ; OPEN: log-window elseif ($inrect($mouse.x,$mouse.y,$iif($hget(chess.options,size) == 100,700,380),$iif($hget(chess.options,size) == 100,820,510),125,40)) { if ($hget(chess.info,log_show)) { hdel chess.info log_show | log_show $iif(($hget(chess.options,log_format) == 1),-120,-220) } else { hadd chess.info log_show 1 | log_show $iif(($hget(chess.options,log_format) == 1),+120,+220) } if (!$hget(chess.info,log_shown)) { hadd chess.info log_shown 1 if ($exists(chess/temp.log)) { filter -fk chess/temp.log filter_log * } } } if ($hget(chess.info,mode) == mp) && (!$hget(chess.info,own_turn)) { return } if ($hget(chess.info,mode) == sp) { var %clr_own = $iif($hget(chess.info,last_moved) == w,b,w) | hadd chess.info clr_own %clr_own } else { var %clr_own = $hget(chess.info,clr_own) } var %x = $iif($hget(chess.options,size) == 100,$left($calc($mouse.x -20+100),1),$left($calc(((($mouse.x -20) /60) * 100) +100),1)) var %y = $iif($hget(chess.options,size) == 100,$left($calc($mouse.y -20+100),1),$left($calc(((($mouse.y -20) /60) * 100) +100),1)) var %xy = $+(%y,%x) var %clr_selected = $left($hget(chess.board,%xy),1) var %clr_moved = $hget(chess.info,clr_moved) var %last.x = $hget(chess.info,last.x) var %last.y = $hget(chess.info,last.y) var %last.xy = $+(%last.y,%last.x) var %y-1 = $iif($hget(chess.info,clr_own) == w,$fw(%y,1,%clr_moved),$bw(%y,1,%clr_moved)) var %xy-1 = $+(%y-1,%x) var %y2 = $calc(9 - %y) var %x2 = $calc(9 - %x) var %xy2 = $+(%y2,%x2) var %last.x2 = $calc(9 - $hget(chess.info,last.x)) var %last.y2 = $calc(9 - $hget(chess.info,last.y)) var %last.xy2 = $+(%last.y2,%last.x2) var %is_last = $iif((%x == %last.x) && (%y == %last.y),$true,$false) var %current_selections = $hget(chess.info,current_selections) var %selected = $hget(chess.info,selected) if (!%selected) && (%clr_selected != %clr_own) && ($hget(chess.board,%xy)) { return } elseif (%selected) && (%clr_selected == %clr_own) { clear_selections %last.xy %current_selections | hdel chess.info selected | hdel chess.info current_selections if (%is_last) { hdel chess.info castling | return } if ($hget(chess.info,castling)) { chess_castling %last.xy %xy $hget(chess.info,clr_own) | return } hdel chess.info castling } elseif (!$hget(chess.board,%xy) && !$hget(chess.info,selected)) { return } elseif (!$istok(%current_selections,%xy,32)) && (%current_selections) { return } ; a piece is selected, and moveable if ($hget(chess.info,selected)) { hadd chess.info last_moved %clr_own if ($hget(chess.info,en_passant) == %xy-1) && ($left($hget(chess.board,%xy-1),1) != %clr_own) { hadd chess.info log_ep 1 hdel chess.board %xy-1 drawrect -rf @chess $get_color(%x,%y-1) 0 $get_square(%x) $get_square(%y-1) $hget(chess.options,size) $hget(chess.options,size) } hdel chess.info en_passant hdel chess.info check drawrect -rf @chess $get_color(%last.x,%last.y) 0 $get_square(%last.x) $get_square(%last.y) $hget(chess.options,size) $hget(chess.options,size) if ($hget(chess.board,%last.xy)) { draw_piece $get_square(%x) $get_square(%y) $v1 $get_color(%x,%y) } if ($hget(chess.board,%xy)) { hadd chess.info take $v1 } noop $chess_move(%last.xy,->,%xy) clear_selections %current_selections %last.xy hdel chess.info selected hdel chess.info current_selections if ($hget(chess.info,mode) == mp) && (!$hget(chess.info,king_in_danger)) { if (!$hget(chess.info,just_switched)) { chess_send move %last.xy2 %xy2 } print_info light_blue $hget(chess.info,opponent) $+ 's turn hdel chess.info own_turn } hdel chess.info just_switched hdel chess.info king_in_danger } ; nothing selected, so we're selecting a piece else { var %piece = $hget(chess.board,%xy) draw_selection %x %y green hadd chess.info selected 1 chess_piece_options %piece %x %y } hadd chess.info clr_moved %clr_selected hadd chess.info last.x %x hadd chess.info last.y %y } alias -l draw_piece { var %y = $calc((($replace($left($3,1),w,1,b,3) + $iif($4 == 10407679,0,1)) *100) -100) var %x = $calc($replace($right($3,-2),pawn,0,rook,1,knight,2,bishop,3,queen,4,king,5) *100) drawpic -cms @chess $1 $2 $hget(chess.options,size) $hget(chess.options,size) %x %y 100 100 chess/pieces.png } alias -l draw_selection { if ($3 == red) && (!$hget(chess.options,frames)) { return } drawrect -r @chess $clr_replace($3) 3 $calc($get_square($1) +1) $calc($get_square($2) +1) $calc($hget(chess.options,size) -2) $calc($hget(chess.options,size) -2) } alias -l chess_move { var %piece = $hget(chess.board,$1) var %move_len = $abs($calc($left($3,1) - $left($1,1))) if ($right(%piece,-2) == pawn) { var %l.x = $mid($3,2,1) var %l.y = $mid($3,1,1) var %l.y-1 = $calc(%l.y -1) var %l.xy-1 = $+(%l.y-1,%l.x) if ($istok(1 8,$left($3,1),32)) { var %l.x2 = $calc(9 - $mid($1,2,1)) var %l.y2 = $calc(9 - $mid($1,1,1)) var %l.xy2 = $+(%l.y2,%l.x2) var %n.x2 = $calc(9 - $mid($3,2,1)) var %n.y2 = $calc(9 - $mid($3,1,1)) var %n.xy2 = $+(%n.y2,%n.x2) noop $dialog(choose_piece,choose_piece) if ($hget(chess.info,mode) == mp) { chess_send switch %newpiece %n.xy2 %l.xy2 } switch_piece %newpiece $3 $1 hadd chess.info just_switched 1 return } elseif (%move_len == 2) { hadd chess.info en_passant $3 } if ($hget(chess.info,opponent_move)) && ($hget(chess.info,en_passant) == %l.xy-1) { hadd chess.info log_ep 1 hdel chess.board %l.xy-1 drawrect -rf @chess $get_color(%l.x,%l.y-1) 0 $get_square(%l.x) $get_square(%l.y-1) $hget(chess.options,size) $hget(chess.options,size) } } elseif (%piece == $+($hget(chess.info,clr_own),_king)) { hadd chess.info $+($1,_king_moved) 1 } elseif (%piece == $+($hget(chess.info,clr_own),rook)) && ($1 == 81) { hadd chess.info left_rook_moved 1 } elseif (%piece == $+($hget(chess.info,clr_own),rook)) && ($1 == 88) { hadd chess.info right_rook_moved 1 } hadd chess.board $3 %piece hdel chess.board $1 hadd chess.info king_check 1 hadd chess.info king_check2 1 chess_piece_options %piece $mid($3,2,1) $mid($3,1,1) if ($hget(chess.info,opponent_move)) { if ($istok($hget(chess.info,threat_zone),$hfind(chess.board,$+($hget(chess.info,clr_own),_king),1).data,32)) { print_info red Check hadd chess.info check 1 chess_log $replacex($hget(chess.info,clr_own),b,w,w,b) $1 $3 $right(%piece,-2) $+(+,$iif($hget(chess.info,take),x)) } else { chess_log $replacex($hget(chess.info,clr_own),b,w,w,b) $1 $3 $right(%piece,-2) $iif($hget(chess.info,take),x) } } elseif (!$hget(chess.info,opponent_move)) { if ($istok($hget(chess.info,threat_zone),$hfind(chess.board,$+($iif($hget(chess.info,clr_own) == w,b,w),_king),1).data,32)) { var %checked 1 chess_log $hget(chess.info,clr_own) $1 $3 $right(%piece,-2) $+(+,$iif($hget(chess.info,take),x)) } hdel chess.info threat_zone var %n = 1 hadd chess.info king_check 1 while ($hfind(chess.board,$+($iif($hget(chess.info,clr_own) == w,b,w),_,*),%n,w).data) { var %s = $v1 if ($right($hget(chess.board,%s),-2) != king) { chess_piece_options_rec $hget(chess.board,%s) $mid(%s,2,1) $mid(%s,1,1) } inc %n } if ($istok($hget(chess.info,threat_zone),$hfind(chess.board,$+($hget(chess.info,clr_own),_king),1).data,32)) { hadd chess.info king_in_danger 1 } elseif (!$hget(chess.info,just_switched)) && (!%checked) { chess_log $hget(chess.info,clr_own) $1 $3 $right(%piece,-2) $iif($hget(chess.info,take),x) } } if ($hget(chess.info,king_in_danger)) { print_info red Illegal move! king would be threated. hadd chess.board $1 %piece if ($hget(chess.info,take)) { hadd chess.board $3 $v1 } else { hdel chess.board $3 } } else { hdel chess.info just_switched hdel chess.info take hdel chess.info log_ep hdel chess.info opponent_move } hdel chess.info threat_zone hdel chess.info king_check hdel chess.info king_check2 return } alias -l switch_piece { var %x = $mid($2,1,1) var %y = $mid($2,2,1) var %dx = $get_square(%x) var %dy = $get_square(%y) var %piece = $hget(chess.board,$3) var %new_piece = $1 hadd chess.board $2 %new_piece hdel chess.board $3 draw_piece %dy %dx %new_piece $get_color(%x,%y) hadd chess.info king_check 1 hadd chess.info king_check2 1 chess_piece_options %new_piece %y %x if ($hget(chess.info,opponent_move)) { if ($istok($hget(chess.info,threat_zone),$hfind(chess.board,$+($hget(chess.info,clr_own),_king),1).data,32)) { print_info red Check chess_log $replacex($hget(chess.info,clr_own),b,w,w,b) $3 $2 $right(%piece,-2) $+(s,+,$replace($hget(chess.info,take),1,x)) $right(%new_piece,-2) } else { chess_log $replacex($hget(chess.info,clr_own),b,w,w,b) $3 $2 $right(%piece,-2) $+(s,$replace($hget(chess.info,take),1,x)) $right(%new_piece,-2) } } elseif ($istok($hget(chess.info,threat_zone),$hfind(chess.board,$+($iif($hget(chess.info,clr_own) == w,b,w),_king),1).data,32)) { chess_log $hget(chess.info,clr_own) $1 $3 $right(%piece,-2) $+(s,+,$replace($hget(chess.info,take),1,x)) $right(%new_piece,-2) } else { chess_log $hget(chess.info,clr_own) $3 $2 $right(%piece,-2) $+(s,$replace($hget(chess.info,take),1,x)) $right(%new_piece,-2) } unset %newpiece hdel chess.info just_switched hdel chess.info take hdel chess.info log_ep hdel chess.info opponent_move hdel chess.info threat_zone hdel chess.info king_check hdel chess.info king_check2 } alias -l chess_castling { var %x.king = $mid($1,2,1) var %y.king = $mid($1,1,1) var %x.rook = $mid($2,2,1) var %y.rook = $mid($2,1,1) var %xy.king = $+(%y.king,%x.king) var %xy.rook = $+(%y.rook,%x.rook) var %king = $+($3,_king) var %rook = $+($3,_rook) var %l.x2 = $calc(9 - $mid($1,2,1)) var %l.y2 = $calc(9 - $mid($1,1,1)) var %l.xy2 = $+(%l.y2,%l.x2) var %n.x2 = $calc(9 - $mid($2,2,1)) var %n.y2 = $calc(9 - $mid($2,1,1)) var %n.xy2 = $+(%n.y2,%n.x2) if ($3 == $hget(chess.info,clr_own)) { hadd chess.info king_moved 1 hadd chess.info $+($iif(%x.rook == 8,right,left),_rook_moved) 1 } if (%x.rook == 8) { var %x+1.king = $calc(%x.king +2) var %xy+1.king = $+(%y.king,%x+1.king) var %x-1.king = $calc(%x.king +1) var %xy-1.king = $+(%y.king,%x-1.king) var %castling = $iif($hget(chess.info,clr_own) == w,0-0,0-0-0) } else { var %x+1.king = $calc(%x.king -2) var %xy+1.king = $+(%y.king,%x+1.king) var %x-1.king = $calc(%x.king -1) var %xy-1.king = $+(%y.king,%x-1.king) var %castling = $iif($hget(chess.info,clr_own) == w,0-0-0,0-0) } if ($hget(chess.info,clr_own) == w) { ;draw_piece $get_square(%x+1.king) $get_square(%y.king) %king $get_color(%x+1.king,%y.king) ;draw_piece $get_square(%x-1.king) $get_square(%y.king) %rook $get_color(%x-1.king,%y.king) } draw_piece $get_square(%x+1.king) $get_square(%y.king) %king $get_color(%x+1.king,%y.king) draw_piece $get_square(%x-1.king) $get_square(%y.king) %rook $get_color(%x-1.king,%y.king) drawrect -rf @chess $get_color(%x.rook,%y.rook) 0 $get_square(%x.rook) $get_square(%y.rook) $hget(chess.options,size) $hget(chess.options,size) drawrect -rf @chess $get_color(%x.king,%y.king) 0 $get_square(%x.king) $get_square(%y.king) $hget(chess.options,size) $hget(chess.options,size) hadd chess.board %xy+1.king %king hadd chess.board %xy-1.king %rook hdel chess.board %xy.rook hdel chess.board %xy.king if ($hget(chess.info,mode) == mp) && (!$4) { chess_send castling %l.xy2 %n.xy2 $3 print_info light_blue $hget(chess.info,opponent) $+ 's turn } hadd chess.info king_check 1 hadd chess.info king_check2 1 var %piece = %rook chess_piece_options %piece %x-1.king %y.king if ($hget(chess.info,opponent_move)) { if ($istok($hget(chess.info,threat_zone),$hfind(chess.board,$+($hget(chess.info,clr_own),_king),1).data,32)) { print_info red Check | chess_log $replacex($hget(chess.info,clr_own),b,w,w,b) %castling + } else { chess_log $replacex($hget(chess.info,clr_own),b,w,w,b) %castling } } elseif ($istok($hget(chess.info,threat_zone),$hfind(chess.board,$+($iif($hget(chess.info,clr_own) == w,b,w),_king),1).data,32)) { chess_log $hget(chess.info,clr_own) %castling + } else { chess_log $hget(chess.info,clr_own) %castling } hdel chess.info just_switched hdel chess.info take hdel chess.info log_ep hdel chess.info opponent_move hdel chess.info threat_zone hdel chess.info king_check hdel chess.info king_check2 hdel chess.info own_turn hdel chess.info castling } alias -l clr_replace { return $replacex($1,red,255,green,65280,blue,16732457,yellow,2751743,light_blue,16749691,white,16777215) } alias -l get_color { ;return $iif($calc(($1 -($2 % 2)) % 2),0,16777215) return $iif($calc(($1 -($2 % 2)) % 2),4688849,10407679) ; 10407679 } alias get_piece { if ($istok(1 2 7 8,$1,32)) { var %c = $hget(chess.info,clr_own) if ($1 == 2) { return $+($iif(%c == w,b,w),_pawn) } elseif ($1 == 7) { return $+(%c,_pawn) } elseif ($1 == 8) { return $+(%c,$gettok(_rook _knight _bishop $iif(%c == w,_queen _king,_king _queen) _bishop _knight _rook,$2,32)) } else { return $+($iif(%c == w,b,w),$gettok(_rook _knight _bishop $iif(%c == w,_queen _king,_king _queen) _bishop _knight _rook,$2,32)) } } } alias -l get_square { return $calc((($1 -1) * $hget(chess.options,size)) +20) } alias -l clear_selections { var %z = 1 while ($gettok($1-,%z,32)) { var %x = $mid($v1,2,1) var %y = $mid($v1,1,1) var %ispiece = $hget(chess.board,$v1) if ($v1 != 99) { drawrect -rf @chess $get_color(%x,%y) 0 $get_square(%x) $get_square(%y) $hget(chess.options,size) $hget(chess.options,size) if (%ispiece) { draw_piece $get_square(%x) $get_square(%y) $v1 $get_color(%x,%y) } } inc %z } } alias -l print_info { drawrect -rf @chess 3684408 0 20 $iif($hget(chess.options,size) == 100,825,505) $iif($hget(chess.options,size) == 100,570,420) 20 | drawtext -cro @chess $clr_replace($1) "courier new" $iif($hget(chess.options,size) == 100,16,12) 20 $iif($hget(chess.options,size) == 100,825,505) $iif($hget(chess.options,size) == 100,570,420) 20 $2- } alias -l check_square { var %hg = $hget(chess.board,$+($2,$1)) var %c = $iif($hget(chess.info,clr_own) == w,b,w) if ($hget(chess.info,king_check)) { var %c = $iif(%c == w,b,w) } if ($3) { var %c = $3 } if (!%hg) || ($left(%hg,1) == %c) { return $true } } alias -l in_board { if ($1 isnum 1-8) && ($2 isnum 1-8) { return $true } } alias -l draw+select { if (!$hget(chess.info,king_check)) { draw_selection $1 $2 $hget(chess.info,clr_select) } return $+($2,$1) } alias -l chess_piece_options_rec { chess_piece_options $1- } alias -l fw { return $calc($1 $iif($3 == w,+,-) $2) } alias -l bw { return $calc($1 $iif($3 == w,-,+) $2) } alias -l chess_piece_options { var %king_check = $hget(chess.info,king_check) var %king_check2 = $hget(chess.info,king_check2) var %piece = $right($1,-2) var %clr_own = $left($1,1) if (!%king_check) { var %clr_own = $iif(%clr_own == w,w,b) var %clr_opponent = $iif(%clr_own == w,b,w) } var %clr_opponent = $iif(%clr_own == w,b,w) var %x = $2 var %y = $3 ; PAWN if (%piece == pawn) { var %y+1 = $iif(%clr_own == w,$bw(%y,1,%clr_own),$fw(%y,1,%clr_own)) var %y-1 = $iif(%clr_own == w,$fw(%y,1,%clr_own),$bw(%y,1,%clr_own)) var %y+2 = $iif(%clr_own == w,$bw(%y,2,%clr_own),$fw(%y,2,%clr_own)) var %x+1 = $calc(%x +1) var %x-1 = $calc(%x -1) var %take_left = $+(%y+1,%x+1) var %take_right = $+(%y+1,%x-1) if (($left($hget(chess.board,%take_left),1) == %clr_opponent) || (($hget(chess.info,en_passant) == $+(%y,%x+1)) && ($left($hget(chess.board,$+(%y,%x+1)),1) == %clr_opponent))) { if (!%king_check) { var %select = %select $draw+select(%x+1,%y+1,%x) } } if (%king_check) { var %select = %select $draw+select(%x+1,%y-1) } if (($left($hget(chess.board,%take_right),1) == %clr_opponent) || (($hget(chess.info,en_passant) == $+(%y,%x-1)) && ($left($hget(chess.board,$+(%y,%x-1)),1) == %clr_opponent))) { if (!%king_check) { var %select = %select $draw+select(%x-1,%y+1) } } if (%king_check) { var %select = %select $draw+select(%x-1,%y-1) } echo -sg moi: %king_check - %select if (!$hget(chess.board,$+(%y+1,%x))) && (%y+1 <= 8) && (%y+1 >= 1) && (!%king_check) { var %select = %select $draw+select(%x,%y+1) ; 2 steps for first move if ($istok(2 7,%y,32)) && (!$hget(chess.board,$+(%y+2,%x))) && (%y+2 <= 8) && (%y+2 > 1) { var %select = %select $draw+select(%x,%y+2) } } if (!%king_check) { hadd chess.info current_selections $iif(%select,$v1,99) } else { $hget(chess.info,threat_zone) | hadd chess.info threat_zone $hget(chess.info,threat_zone) %select } return } ; ROOK elseif (%piece == rook) { ; :: RIGHT var %z = $iif(%x == 8,9,$calc(%x +1)) while (%z <= 8) { if ($kc(%y,%z)) { break } | var %select = %select $draw+select(%z,%y) | inc %z } if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%z,%y) } ; :: LEFT var %z = $iif(%x == 1,0,$calc(%x -1)) while (%z >= 1) { if ($kc(%y,%z)) { break } | var %select = %select $draw+select(%z,%y) | dec %z } if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%z,%y) } ; :: UP var %z = $iif(%y == 1,0,$calc(%y -1)) while (%z >= 1) { if ($kc(%z,%x)) { break } | var %select = %select $draw+select(%x,%z) | dec %z } if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%x,%z) } ; :: DOWN var %z = $iif(%y == 8,9,$calc(%y +1)) while (%z <= 8) { if ($kc(%z,%x)) { break } | var %select = %select $draw+select(%x,%z) | inc %z } if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%x,%z) } if (!%king_check) { hadd chess.info current_selections $iif(%select,$v1,99) } else { hadd chess.info threat_zone $hget(chess.info,threat_zone) %select } return } ; BISHOP elseif (%piece == bishop) { ; :: LEFT-UP var %sx = $iif(%x == 1,0,$calc(%x -1)) var %sy = $iif(%y == 1,0,$calc(%y -1)) while (%sx >= 1) && (%sy >= 1) { if ($kc(%sy,%sx)) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | dec %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%sx,%sy) } ; :: LEFT-DOWN var %sx = $iif(%x == 1,0,$calc(%x -1)) var %sy = $iif(%y == 8,9,$calc(%y +1)) while (%sx >= 1) && (%sy <= 8) { if ($kc(%sy,%sx)) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | inc %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%sx,%sy) } ; :: RIGHT-UP var %sx = $iif(%x == 8,9,$calc(%x +1)) var %sy = $iif(%y == 1,0,$calc(%y -1)) while (%sx <= 8) && (%sy >= 1) { if ($kc(%sy,%sx)) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | dec %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%sx,%sy) } ; :: RIGHT-DOWN var %sx = $iif(%x == 8,9,$calc(%x +1)) var %sy = $iif(%y == 8,9,$calc(%y +1)) while (%sx <= 8) && (%sy <= 8) { if ($kc(%sy,%sx)) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | inc %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%sx,%sy) } if (!%king_check) { hadd chess.info current_selections $iif(%select,$v1,99) } else { hadd chess.info threat_zone $hget(chess.info,threat_zone) %select } return } ; QUEEN elseif (%piece == queen) { ; :: RIGHT var %z = $iif(%x == 8,9,$calc(%x +1)) while (%z <= 8) { if ($kc(%y,%z)) { break } | var %select = %select $draw+select(%z,%y) | inc %z } if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%z,%y) } ; :: LEFT var %z = $iif(%x == 1,0,$calc(%x -1)) while (%z >= 1) { if ($kc(%y,%z)) { break } | var %select = %select $draw+select(%z,%y) | dec %z } if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%z,%y) } ; :: UP var %z = $iif(%y == 1,0,$calc(%y -1)) while (%z >= 1) { if ($kc(%z,%x)) { break } | var %select = %select $draw+select(%x,%z) | dec %z } if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%x,%z) } ; :: DOWN var %z = $iif(%y == 8,9,$calc(%y +1)) while (%z <= 8) { if ($kc(%z,%x)) { break } | var %select = %select $draw+select(%x,%z) | inc %z } if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%x,%z) } ; :: LEFT-UP var %sx = $iif(%x == 1,0,$calc(%x -1)) var %sy = $iif(%y == 1,0,$calc(%y -1)) while (%sx >= 1) && (%sy >= 1) { if ($kc(%sy,%sx)) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | dec %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%sx,%sy) } ; :: LEFT-DOWN var %sx = $iif(%x == 1,0,$calc(%x -1)) var %sy = $iif(%y == 8,9,$calc(%y +1)) while (%sx >= 1) && (%sy <= 8) { if ($kc(%sy,%sx)) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | inc %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%sx,%sy) } ; :: RIGHT-UP var %sx = $iif(%x == 8,9,$calc(%x +1)) var %sy = $iif(%y == 1,0,$calc(%y -1)) while (%sx <= 8) && (%sy >= 1) { if ($kc(%sy,%sx)) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | dec %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%sx,%sy) } ; :: RIGHT-DOWN var %sx = $iif(%x == 8,9,$calc(%x +1)) var %sy = $iif(%y == 8,9,$calc(%y +1)) while (%sx <= 8) && (%sy <= 8) { if ($kc(%sy,%sx)) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | inc %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) || (%king_check) { var %select = %select $draw+select(%sx,%sy) } if (!%king_check) { hadd chess.info current_selections $iif(%select,$v1,99) } else { hadd chess.info threat_zone $hget(chess.info,threat_zone) %select } return } ; KNIGHT elseif (%piece = knight) { var %x+1 = $iif(%x == 8,9,$calc(%x +1)) var %x-1 = $iif(%x == 1,0,$calc(%x -1)) var %x+2 = $iif(%x == 8,9,$calc(%x +2)) var %x-2 = $iif(%x == 1,0,$calc(%x -2)) var %y+1 = $iif(%y == 8,9,$calc(%y +1)) var %y-1 = $iif(%y == 1,0,$calc(%y -1)) var %y+2 = $iif(%y == 8,9,$calc(%y +2)) var %y-2 = $iif(%y == 1,0,$calc(%y -2)) ; :: DOWN-2 RIGHT-1 if (($check_square(%x+1,%y+2,%clr_opponent)) && ($in_board(%x+1,%y+2))) || (%king_check) { var %select = %select $draw+select(%x+1,%y+2) } ; :: DOWN-2 LEFT-1 if (($check_square(%x-1,%y+2,%clr_opponent)) && ($in_board(%x-1,%y+2))) || (%king_check) { var %select = %select $draw+select(%x-1,%y+2) } ; :: DOWN-1 RIGHT-2 if (($check_square(%x+2,%y+1,%clr_opponent)) && ($in_board(%x+2,%y+1))) || (%king_check) { var %select = %select $draw+select(%x+2,%y+1) } ; :: DOWN-1 LEFT-2 if (($check_square(%x-2,%y+1,%clr_opponent)) && ($in_board(%x-2,%y+1))) || (%king_check) { var %select = %select $draw+select(%x-2,%y+1) } ; :: UP-2 RIGHT-1 if (($check_square(%x+1,%y-2,%clr_opponent)) && ($in_board(%x+1,%y-2))) || (%king_check) { var %select = %select $draw+select(%x+1,%y-2) } ; :: UP-2 LEFT-1 if (($check_square(%x-1,%y-2,%clr_opponent)) && ($in_board(%x-1,%y-2))) || (%king_check) { var %select = %select $draw+select(%x-1,%y-2) } ; :: UP-1 RIGHT-2 if (($check_square(%x+2,%y-1,%clr_opponent)) && ($in_board(%x+2,%y-1))) || (%king_check) { var %select = %select $draw+select(%x+2,%y-1) } ; :: UP-1 LEFT-2 if (($check_square(%x-2,%y-1,%clr_opponent)) && ($in_board(%x-2,%y-1))) || (%king_check) { var %select = %select $draw+select(%x-2,%y-1) } if (!%king_check) { hadd chess.info current_selections $iif(%select,$v1,99) } else { hadd chess.info threat_zone $hget(chess.info,threat_zone) %select } return } ; KING elseif (%piece == king) { var %x-1 = $iif(%x == 1,0,$calc(%x -1)) var %y-1 = $iif(%y == 1,0,$calc(%y -1)) var %x+1 = $iif(%x == 8,9,$calc(%x +1)) var %y+1 = $iif(%y == 8,9,$calc(%y +1)) var %xy = $+(%y,%x) if (!%king_check) { var %n = 1 hadd chess.info king_check 1 while ($hfind(chess.board,$+(%clr_opponent,_,*),%n,w).data) { var %s = $v1 if ($right($hget(chess.board,%s),-2) != king) { chess_piece_options_rec $hget(chess.board,%s) $mid(%s,2,1) $mid(%s,1,1) } inc %n } hdel chess.info king_check } ; :: RIGHT if ($check_square(%x+1,%y)) && ($in_board(%x+1,%y)) && (!$istok($hget(chess.info,threat_zone),$+(%y,%x+1),32)) { var %select = %select $draw+select(%x+1,%y) } ; :: LEFT if ($check_square(%x-1,%y)) && ($in_board(%x-1,%y)) && (!$istok($hget(chess.info,threat_zone),$+(%y,%x-1),32)) { var %select = %select $draw+select(%x-1,%y) } ; :: UP if ($check_square(%x,%y-1)) && ($in_board(%x,%y-1)) && (!$istok($hget(chess.info,threat_zone),$+(%y-1,%x),32)) { var %select = %select $draw+select(%x,%y-1) } ; :: DOWN if ($check_square(%x,%y+1)) && ($in_board(%x,%y+1)) && (!$istok($hget(chess.info,threat_zone),$+(%y+1,%x),32)) { var %select = %select $draw+select(%x,%y+1) } ; :: LEFT-UP if ($check_square(%x-1,%y-1)) && ($in_board(%x-1,%y-1)) && (!$istok($hget(chess.info,threat_zone),$+(%y-1,%x-1),32)) { var %select = %select $draw+select(%x-1,%y-1) } ; :: LEFT-DOWN if ($check_square(%x-1,%y+1)) && ($in_board(%x-1,%y+1)) && (!$istok($hget(chess.info,threat_zone),$+(%y+1,%x-1),32)) { var %select = %select $draw+select(%x-1,%y+1) } ; :: RIGHT-UP if ($check_square(%x+1,%y-1)) && ($in_board(%x+1,%y-1)) && (!$istok($hget(chess.info,threat_zone),$+(%y-1,%x+1),32)) { var %select = %select $draw+select(%x+1,%y-1) } ; :: RIGHT-DOWN if ($check_square(%x+1,%y+1)) && ($in_board(%x+1,%y+1)) && (!$istok($hget(chess.info,threat_zone),$+(%y+1,%x+1),32)) { var %select = %select $draw+select(%x+1,%y+1) } ; :: Castling if (!$hget(chess.info,king_moved)) { var %iy = 8 var %lxy = $+(%iy,1) var %rxy = $+(%iy,8) if ($castling_left(%lxy,%iy,%clr_own)) { var %select = %select $draw+select(1,%iy) hadd chess.info castling 1 } if ($castling_right(%rxy,%iy,%clr_own)) { var %select = %select $draw+select(8,%iy) hadd chess.info castling 1 } } hdel chess.info threat_zone if (!%king_check) { hadd chess.info current_selections $iif(%select,$v1,99) } else { hadd chess.info threat_zone $hget(chess.info,threat_zone) %select } return } } alias -l kc { if ($hget(chess.info,king_check)) { if ($right($hget(chess.board,$+($1,$2)),-2) != king) && ($hget(chess.board,$+($1,$2))) { return $true } } elseif ($hget(chess.board,$+($1,$2))) { return $true } } alias castling_left { if ($hget(chess.info,clr_own) == w) { if (!$hget(chess.info,left_rook_moved)) && ($left($hget(chess.board,$1),1) == $3) && (!$hget(chess.board,$+($2,2))) && (!$hget(chess.board,$+($2,3))) && (!$hget(chess.board,$+($2,4))) && (!$istok($hget(chess.info,threat_zone),$+($2,2),32)) && (!$istok($hget(chess.info,threat_zone),$+($2,3),32)) && (!$istok($hget(chess.info,threat_zone),$+($2,4),32)) && (!$hget(chess.info,check)) { return $true } } else { if (!$hget(chess.info,left_rook_moved)) && ($left($hget(chess.board,$1),1) == $3) && (!$hget(chess.board,$+($2,2))) && (!$hget(chess.board,$+($2,3))) && (!$istok($hget(chess.info,threat_zone),$+($2,2),32)) && (!$istok($hget(chess.info,threat_zone),$+($2,3),32)) && (!$hget(chess.info,check)) { return $true } } } alias castling_right { if ($hget(chess.info,clr_own) == w) { if (!$hget(chess.info,right_rook_moved)) && ($left($hget(chess.board,$1),1) == $3) && (!$hget(chess.board,$+($2,6))) && (!$hget(chess.board,$+($2,7))) && (!$istok($hget(chess.info,threat_zone),$+($2,6),32)) && (!$istok($hget(chess.info,threat_zone),$+($2,7),32)) && (!$hget(chess.info,check)) { return $true } } else { if (!$hget(chess.info,right_rook_moved)) && ($left($hget(chess.board,$1),1) == $3) && (!$hget(chess.board,$+($2,6))) && (!$hget(chess.board,$+($2,7))) && (!$istok($hget(chess.info,threat_zone),$+($2,5),32)) && (!$istok($hget(chess.info,threat_zone),$+($2,6),32)) && (!$istok($hget(chess.info,threat_zone),$+($2,7),32)) && (!$hget(chess.info,check)) { return $true } } } ;; SOCKETS, msg, notice #chess.n off on ^*:notice:chess_game *:?:{ if ($nick == $hget(chess.info,opponent)) { parse_incoming $2- | haltdef } } on ^*:text:chess_game *:?:{ if ($nick == $hget(chess.info,opponent)) { parse_incoming $2- | haltdef } } #chess.n end alias start_server { if ($hget(chess.info,con_type) != irc) { sockclose chess_connect socklisten chess_connect 6666 hadd chess.info init 1 } hadd chess.info clr_own w hadd chess.info mode mp hadd chess.info own_turn 1 drawtext -ro @chess 16749691 verdana 22 60 $iif($hget(chess.options,size) == 100,560,380) waiting for other player... } alias -l connect_to_server { sockopen chess %chess.ip %chess.port } alias -l chess_send { if ($hget(chess.info,con_type) == irc) { var %m = $iif($hget(chess.options,send_method),$v1,msg) %m $hget(chess.info,opponent) chess_game $1- } else { sockwrite -n chess $1- } } on *:socklisten:chess_connect:{ chess_initiate print_info light_blue You start. sockaccept chess chess_send init $me } on *:sockopen:chess:{ chess_initiate chess_send init $me } on *:sockread:chess:{ var %t sockread %t parse_incoming %t } on *:sockclose:chess:{ print_info red $hget(chess.info,opponent) disconnected. } alias -l parse_incoming { if ($active != chess) && ($1 != cmsg) { flash @chess | titlebar @chess your turn! } tokenize 32 $1- if ($1 == init) { hadd chess.info opponent $2 if (!$hget(chess.info,own_turn)) { print_info light_blue $2 starts. } if ($hget(chess.info,con_type) == irc) && (!$hget(chess.info,init)) { hadd chess.info init 1 chess_initiate print_info light_blue You start. chess_send init $me } } elseif ($1 == move) { hadd chess.info own_turn 1 hadd chess.info opponent_move 1 var %last.xy = $2 var %last.x = $mid(%last.xy,2,1) var %last.y = $mid(%last.xy,1,1) var %xy = $3 var %x = $mid(%xy,2,1) var %y = $mid(%xy,1,1) drawrect -rf @chess $get_color(%last.x,%last.y) 0 $get_square(%last.x) $get_square(%last.y) $hget(chess.options,size) $hget(chess.options,size) if ($hget(chess.board,%last.xy)) { draw_piece $get_square(%x) $get_square(%y) $v1 $get_color(%x,%y) } print_info light_blue Your turn. if ($hget(chess.board,%xy)) { hadd chess.info take 1 } noop $chess_move(%last.xy,->,%xy) draw_selection %last.x %last.y light_blue draw_selection %x %y yellow .timerclrlast $+ %xy 1 5 clear_selections %last.xy %xy } elseif ($1 == load) { print_info light_blue $hget(chess.info,opponent) loaded a game: $2 with $3 } elseif ($1 == cmsg) { print_info yellow msg: $2- } elseif ($1 == disconnect) { print_info red $hget(chess.info,opponent) disconnected. } elseif ($1 == switch) { hadd chess.info opponent_move 1 print_info light_blue Your turn. if ($hget(chess.board,$4)) { hadd chess.info take 1 } switch_piece $2-4 clear_selections $4 hadd chess.info own_turn 1 } elseif ($1 == castling) { print_info light_blue Your turn. hadd chess.info opponent_move 1 chess_castling $2-4 1 hadd chess.info own_turn 1 } } ; LOGGING alias -l log_show { window -C @chess $window(@chess).x $window(@chess).y $calc($window(@chess).w $1) $window(@chess).h } alias -l chess_log { if ($2 != 0-0) && ($2 != 0-0-0) { var %x.from = $mid($2,2,1) var %x.to = $mid($3,2,1) var %y.from = $mid($2,1,1) var %y.to = $mid($3,1,1) if ($hget(chess.info,clr_own) == w) { var %y.from = $calc(9 - %y.from) var %y.to = $calc(9 - %y.to) } else { var %x.from = $calc(9 - %x.from) var %x.to = $calc(9 - %x.to) } var %x.from = $gettok(a b c d e f g h,%x.from,32) var %x.to = $gettok(a b c d e f g h,%x.to,32) var %from = $+(%x.from,%y.from) var %to = $+(%x.to,%y.to) var %p = $replace($4,pawn,P,king,K,queen,Q,knight,N,bishop,B,rook,R) if ($hget(chess.options,log_format) == 1) { var %l = $+(%p,%from,$iif((x isin $5) || ($hget(chess.info,log_ep)),x,-),%to,$iif(s isin $5,$replace($6,pawn,P,king,K,queen,Q,knight,N,bishop,B,rook,R))) $+ $remove($5,x,s) $iif($hget(chess.info,log_ep),e.p.) } else { var %l = %p $upper(%from) $+ -> $+ $upper(%to) $iif(s isin $5,$replace($6,pawn,P,king,K,queen,Q,knight,N,bishop,B,rook,R))) $iif((x isin $5) || ($hget(chess.info,log_ep)),take) $replace($remove($5,x,s),+,check) $iif($hget(chess.info,log_ep),e.p.) } } else { var %l = $2 $+ $3 } print_last_move light_blue %l print_log $iif($1 == w,white,light_blue) %l } alias -l print_last_move { var %z = $width($2-,courier new,16) var %y = $calc($iif($hget(chess.options,size) == 100,820,500) - %z) drawrect -rf @chess 3684408 0 $iif($hget(chess.options,size) == 100,600,280) $iif($hget(chess.options,size) == 100,825,505) 225 20 | drawtext -ro @chess $clr_replace($1) "Courier New" 16 %y $iif($hget(chess.options,size) == 100,825,505) $2- } alias -l print_log { write chess\temp.log $1- if (!$hget(chess.info,log_shown)) { return } hinc chess.info log_lines var %l = $hget(chess.info,log_lines) if (%l > $iif($hget(chess.options,size) == 100,40,24)) { drawscroll @chess 0 -20 $iif($hget(chess.options,size) == 100,840,520) 20 200 $iif($hget(chess.options,size) == 100,840,520) } drawtext -ro @chess $clr_replace($1) "Courier New" 16 $iif($hget(chess.options,size) == 100,840,520) $calc(0+(20 * $iif(%l <= $iif($hget(chess.options,size) == 100,40,24),%l,$v2) )) $2- } alias -l filter_log { tokenize 32 $1 hinc chess.info log_lines var %l = $hget(chess.info,log_lines) if (%l > $iif($hget(chess.options,size) == 100,40,24)) { drawscroll @chess 0 -20 $iif($hget(chess.options,size) == 100,840,520) 20 200 $iif($hget(chess.options,size) == 100,840,520) } drawtext -ro @chess $clr_replace($1) "Courier New" 16 $iif($hget(chess.options,size) == 100,840,520) $calc(0+(20 * $iif(%l <= $iif($hget(chess.options,size) == 100,40,24),%l,$v2) )) $2- } alias -l log_save { var %f = $+(chess/,$asctime(yyyy-mm-dd-hhnnss),-,$iif($hget(chess.info,mode) == sp,singleplayer,$hget(chess.info,opponent)),.log) filter -ff chess\temp.log %f } ; DIALOGS alias -l connect_dialog { noop $$dialog(chess_connect,chess_connect) } dialog -l chess_connect { title "Create chess connection" size -1 -1 275 70 option pixels tab "Sockets", 11, -1 -1 277 202 tab "IRC", 12, -1 -1 277 202 text "IP", 1, 7 25 100 20, tab11 text "PORT", 2, 111 25 100 20, tab11 edit "", 3, 5 42 100 20, tab11 edit "", 4, 108 42 100 20, tab11 button "connect", 5, 211 41 60 22,default text "IRC-nick to connect to", 8, 7 25 150 20, tab12 edit "", 9, 5 42 100 20 , tab12 } on 1:dialog:chess_connect:init:*:{ did -a $dname 3 %chess.ip did -a $dname 4 $iif(%chess.port,$v1,6666) } on 1:dialog:chess_connect:sclick:5:{ if ($dialog($dname).tab == 11) { set %chess.ip $did($dname,3) set %chess.port $did($dname,4) hadd chess.info init 1 | hadd chess.info clr_own b | hadd chess.info mode mp | hadd chess.info last_moved b dialog -x chess_connect connect_to_server } else { hadd chess.info init 1 | hadd chess.info clr_own b | hadd chess.info mode mp | hadd chess.info last_moved b | hadd chess.info opponent $did($dname,9) dialog -x chess_connect hadd chess.info con_type irc chess_send init $me chess_initiate .enable #chess.n } } dialog -l chess_send_pm { title "Send a message" size -1 -1 275 50 option pixels text "", 1, 7 5 250 20, edit "", 2, 5 25 200 20, button "send" 3, 211 25 60 22,default } on 1:dialog:chess_send_pm:init:*:{ did -a $dname 1 Send a message to $hget(chess.info,opponent) } on 1:dialog:chess_send_pm:sclick:3:{ dialog -x chess_send_pm chess_send cmsg $did($dname,2) } dialog -l chess_getimg { title "Missing files" size -1 -1 275 70 option pixels text "The file pieces.png doesn't seem to exist in your chess-directory, download it?", 1, 7 5 270 30, text "", 2, 7 50 250 20 button "download" 3, 211 45 60 22,default } on 1:dialog:chess_getimg:sclick:3:{ if (!$hget(chess.info,retry)) { getimg | did -ra $dname 2 downloading... } elseif ($hget(chess.info,retry) < 5) { getimg } else { dialog -x $dname } } alias -l server_dialog { noop $$dialog(chess_server,chess_server) } dialog -l chess_server { title "Start a chess server" size -1 -1 275 70 option pixels tab "Sockets", 11, -1 -1 277 202 tab "IRC", 12, -1 -1 277 202 text "Start a socket connection", 1, 7 25 200 20, tab11 button "start", 2, 5 41 60 22,default tab11 text "Wait for a connection from nick...", 3, 7 25 200 20, tab12 edit "", 4, 5 42 100 20 , tab12 button "start", 5, 108 41 60 22,default tab12 } on 1:dialog:chess_server:init:*:{ did -a $dname 4 $iif(%chess.nick,$v1) } on 1:dialog:chess_server:sclick:2:{ start_server dialog -x $dname } on 1:dialog:chess_server:sclick:5:{ hadd chess.info con_type irc hadd chess.info opponent $did($dname,4) .enable #chess.n start_server set %chess.nick $did($dname,4) dialog -x $dname } dialog -l choose_piece { title "Chess - choose new piece" size -1 -1 422 130 option pixels text "Select a new piece.",5, 7 5 417 20 icon 1, 5 25 100 100 icon 2, 108 25 100 100 icon 3, 211 25 100 100 icon 4, 314 25 100 100 } on 1:dialog:choose_piece:init:*:{ did -g $dname 1 $+(chess/,$hget(chess.info,clr_own),_queen_w.png) did -g $dname 2 $+(chess/,$hget(chess.info,clr_own),_rook_w.png) did -g $dname 3 $+(chess/,$hget(chess.info,clr_own),_bishop_w.png) did -g $dname 4 $+(chess/,$hget(chess.info,clr_own),_knight_w.png) } on 1:dialog:choose_piece:sclick:1,2,3,4:{ set %newpiece $+($hget(chess.info,clr_own),_,$gettok(queen rook bishop knight,$did,32)) dialog -x choose_piece } dialog -l chess_options { title "Chess options" size -1 -1 400 400 option pixels text "Logging format", 1, 7 8 100 20 combo 2, 110 5 200 20,drop text "Square size (pixels)", 3, 7 30 100 20 combo 4, 110 27 200 20,drop text "IRC send method", 5, 7 52 100 20 combo 6, 110 49 200 20,drop text "Selection frames", 7, 7 74 100 20 check "" 8, 110 71 20 20, button "save", 10, 330 370 60 22,ok } on 1:dialog:chess_options:init:*:{ did -a $dname 2 International (Pe2xf1Q+) did -a $dname 2 New (P E2->F1 Q take+check) did -c $dname 2 $iif($hget(chess.options,log_format),$v1,1) did -a $dname 4 100 did -a $dname 4 60 did -c $dname 4 $iif($hget(chess.options,size) == 100,1,2) did -a $dname 6 msg did -a $dname 6 notice did -c $dname 6 $iif($hget(chess.options,send_method) == msg,1,2) if ($hget(chess.options,frames)) { did -c $dname 8 } } on 1:dialog:chess_options:sclick:10:{ hadd chess.options log_format $did($dname,2).sel if ($did($dname,4).seltext != $hget(chess.options,size)) { hadd chess.options size $did($dname,4).seltext | .timerrestart 1 0 chess_restart } if ($did($dname,8).state == 1) { hadd chess.options frames 1 } else { hdel chess.options frames } hadd chess.options send_method $did($dname,6) hsave chess.options chess/options.hsh } ; FETCH IMAGE alias getimg { .remove chess/pieces.png | sockclose getimg | sockopen getimg lost.kapsi.fi 80 } on *:sockopen:getimg:{ sockwrite -nt getimg GET /cail/pieces.png HTTP/1.1 sockwrite -nt getimg Host: lost.kapsi.fi sockwrite -nt getimg Connection: close sockwrite -nt getimg $crlf } on *:sockread:getimg:{ if (!$sock(getimg).mark) { var %t sockread %t if ($gettok(%t,1,32) == Content-Length:) { var %content_len = $gettok(%t,2,32) } } if (!%t) { sockmark getimg $iif(%content_len,$v1,1) } if ($sock(getimg).mark) { sockread -f &img bwrite chess/pieces.png -1 &img } } on *:sockclose:getimg:{ if ($file(chess/pieces.png) == $sock(getimg).mark) || ($sock(getimg).mark == 1) { dialog -x chess_getimg } elseif ($hget(chess.info,retry) <= 5) { hinc chess.info retry | did chess_getimg 2 Error, trying again... ( $+ $hget(chess.info,retry) $+ ) | .remove chess/pieces.png | getimg } else { did chess_getimg 2 5 retries gone, try again later } unset %content_len }
Help
The game
Singleplayer mode is only for debugging and testing, not actually to play. This game is meant to be played as multiplayer, where other player starts a server (whites), and other connects to this server (blacks)
Server and connecting
Two connection types are available, sockets and through IRC with /notice or /msg Connection type must be same on both players, the one starting a server must start a server using sockets (default), or from server dialog select IRC and input the other players nick (in active server connection)
The connecting player must then select the same connection method from the connect dialog, and input the servers IP (sockets) or NICK (IRC), note that the same PORT must be used on both clients.
=== Implemented rules === (read more about the rules from wikipedia)
All the pieces move correctly, and you cannot make a move that wouldn't go by the rules. Pawn can perform en passant move, and if advanced to the 8th rank (other side of the board), it gets promoted to queen,rook,bishop,knight of the same color. King and rook can perform castling move, if all the requirements are met, selecting king will highlight the rook, if then clicked on the rook, the castling is performed. IF king is in check, the game will show the selectiong borders in squares you cannot move, but won't let you move there if you try.
You select pieces by clicking them, and move them by clicking on the target square, clicking the selected piece will de-select it. You'll find last move from bottom right hand side of the board, clicking it will append the log-window on the right side, where you will see 40 (with 100px squares) or 24 (60px squares) last moves, doubleclicking a move in the log-window will highlight the move on the board. Right clicking anywhere brings you a popup-menu, where you will always find options and help, if in game, also save & load are in this menu. If in multiplayer mode, there's also "send msg", from where you can send a message to other players infobar (bottom left hand side on the board). Right clicking on the log menu let's you save the log.
Saving & loading
You can save and load your gamestate, the game will create 2 files into your /chess-folder YYYY-MM-DD-HHNNSS_board_OPPONENTSNAME.save and YYYY-MM-DD-HHNNSS_info_OPPONENTSNAME.save There will be notification for you, if the opponent loads a game, telling you what game he/she loaded.
Options
Logging format: let's you choose the logging format between "International (Pe2xf1Q+)" and "New (P E2->F1 Q take+check)" Square size: Width & height of the squares in the board in pixels. IRC send method: Uses /msg OPPONENT or /notice OPPONENT to send information if connected via IRC. Selection frames: Switch on/off showing of the borders in squares where you can move.