Difference between revisions of "SimpleGather"
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* Copy and paste the script into a new script file, load it and make sure you run the initialization commands; | * Copy and paste the script into a new script file, load it and make sure you run the initialization commands; | ||
* Go to the variables tab in the script editor; | * Go to the variables tab in the script editor; | ||
− | * Change "% | + | * Change "%SG.channel" to your gather channel; |
− | * Change "% | + | * Change "%SG.maxplayers" to the amount of players (defaults to 10); |
− | * Change "%serverinfo | + | * Change "%SG.serverinfo" to your server IP/Port. |
== The triggers == | == The triggers == | ||
Line 17: | Line 17: | ||
== The code == | == The code == | ||
− | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | + | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
− | ;; SimpleGather 1.0 by Shenghi | + | ;; SimpleGather 1.0 by Shenghi |
− | ;; #help.script @ irc.quakenet.org | + | ;; #help.script @ irc.quakenet.org |
− | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; | + | ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
− | + | ||
− | ;;;;;;;;;;;;;;;;;;;; PRIVATE ALIASES ;;;;;;;;;;;;;;;;;;;; | + | ;;;;;;;;;;;;;;;;;;;; PRIVATE ALIASES ;;;;;;;;;;;;;;;;;;;; |
− | + | ||
− | ;; Return hash table name. Crazy name to prevent interferance with other scripts | + | ;; Return hash table name. Crazy name to prevent interferance with other scripts |
− | alias -l htname | + | alias -l htname { return SG.hash } |
− | + | ||
− | ;; Return gather channel name. | + | ;; Return gather channel name. |
− | alias -l gatherchannel | + | alias -l gatherchannel { return %SG.channel } |
− | + | ||
− | alias -l maxplayers | + | alias -l maxplayers { return %SG.maxplayers } |
− | + | ||
− | alias -l serverinfo | + | alias -l serverinfo { return %SG.serverinfo } |
− | + | ||
− | alias -l resetgather { | + | alias -l resetgather { |
− | + | if ($hget($htname)) { hfree $htname } | |
− | .timer 1 | + | .timer 1 1 msg $!gatherchannel A new gather can be started now. |
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} | } | ||
+ | |||
+ | |||
+ | ;;;;;;;;;;;;;;;;;;;; TRIGGERS ;;;;;;;;;;;;;;;;;;;; | ||
+ | |||
+ | ;; !start | ||
+ | ;; Starts a gather. Only a channel op can start a gather. | ||
+ | on *:TEXT:!start:$($gatherchannel):{ | ||
+ | if ($nick !isop #) { .notice $nick You are not allowed to start a gather. | return } | ||
+ | |||
+ | ;; check to see if we are already gathering (the hashtable will exist if we are) | ||
+ | if ($hget($htname)) { .notice $nick A gather is already going on. | return } | ||
+ | |||
+ | ;; if we get here, start the gather. | ||
+ | hmake $htname | ||
+ | msg # Starting a gather with $maxplayers players. Type !add to add yourself to the list of players or !remove to quit. | ||
+ | } | ||
+ | |||
+ | ;; !stop | ||
+ | ;; Stops a gather. Only a channel op can stop a gather. | ||
+ | on *:TEXT:!stop:$($gatherchannel):{ | ||
+ | if ($nick !isop #) { .notice $nick You are not allowed to stop a gather. | return } | ||
+ | |||
+ | ;; check to see if there is a gather we can stop | ||
+ | if (!$hget($htname)) { .notice $nick There is currently no gather going on. | return } | ||
+ | |||
+ | ;; if we get here we have to stop what's going on! | ||
+ | hfree $htname | ||
+ | msg # Gather stopped. Type !start to start a new gather. | ||
+ | } | ||
+ | |||
+ | ;; !add | ||
+ | ;; Adds a player to a running gather. Everyone can enter, but never more than 10 players. | ||
+ | on *:TEXT:!add:$($gatherchannel):{ | ||
+ | ;; if there's no gathering going on, we can hardly add the player | ||
+ | if (!$hget($htname)) { .notice $nick There is no gather going on at the moment. | return } | ||
+ | |||
+ | ;; up to 10 players can add themselves, never more. | ||
+ | if ($hget($htname,0).item == $maxplayers) { .notice $nick This gather is already full. | return } | ||
+ | |||
+ | ;; if the player is already part of the gather, there's no point in adding them again. | ||
+ | if ($hget($htname,$nick)) { .notice $nick You are already taking part in this gather. | return } | ||
+ | |||
+ | ;; clones can't join... | ||
+ | if ($hfind($htname,$mask($fulladdress,1),1).data) { .notice $nick Clones are not allowed to join a gather. | return } | ||
+ | |||
+ | ;; if we get here, add the player | ||
+ | hadd $htname $nick $mask($fulladdress,1) | ||
+ | .notice $nick You have been added to the gather. | ||
+ | |||
+ | ;; if the player who just joined was the 10th we end the gathering | ||
+ | ;; and notify the players of the information | ||
+ | if ($hget($htname,0).item == $maxplayers) { | ||
+ | .disable #numplayers-afeb-6ac1-6b3a-7606-20070710103913 | ||
+ | msg # Gather full. If you joined this gather, please do not change your name until you received server information. | ||
+ | msg # Please wait until teams are generated and information is sent to players. | ||
+ | |||
+ | var %i = $maxplayers, %teamA, %teamB | ||
+ | while %i { | ||
+ | if (($rand(0,1)) && ($numtok(%teamA,44) < $calc($maxplayers / 2))) || ($numtok(%teamB,44) >= $calc($maxplayers / 2)) { var %teamA = $addtok(%teamA,$chr(32) $+ $hget($htname,%i).item,44) } | ||
+ | else { var %teamB = $addtok(%teamB,$chr(32) $+ $hget($htname,%i).item,44) } | ||
+ | dec %i | ||
+ | } | ||
+ | msg # Team A: %teamA | ||
+ | msg # Team B: %teamB | ||
+ | .msg $remove(%teamA,$chr(32)) Team: A > %teamA -- Server: $serverinfo | ||
+ | .msg $remove(%teamB,$chr(32)) Team: B > %teamB -- Server: $serverinfo | ||
+ | .enable #numplayers-afeb-6ac1-6b3a-7606-20070710103913 | ||
+ | .timer 1 30 resetgather | ||
+ | } | ||
+ | } | ||
+ | |||
+ | ;; !remove | ||
+ | ;; Removes a player from a running gather. Everyone can remove themselves. | ||
+ | on *:TEXT:!remove:$($gatherchannel):{ | ||
+ | ;; if there's no gathering going on, we can hardly remove the player | ||
+ | if (!$hget($htname)) { .notice $nick There is no gather going on at the moment. | return } | ||
+ | |||
+ | ;; if the player was no part of this gather, we can't remove him either | ||
+ | if (!$hget($htname,$nick)) { .notice $nick You are not taking part in this gather. | return } | ||
+ | |||
+ | ;; if we get here, remove the player from the gather | ||
+ | hdel $htname $nick | ||
+ | .notice $nick You have been removed from the gather. | ||
+ | } | ||
+ | |||
+ | ;; !remove <player> | ||
+ | ;; Removes a player from a running gather. Only a channel op can remove another player. | ||
+ | on *:TEXT:!remove &:$($gatherchannel):{ | ||
+ | if ($nick !isop #) { .notice $nick You are not allowed to remove another player. | return } | ||
+ | |||
+ | ;; if there's no gathering going on, we can hardly remove the player | ||
+ | if (!$hget($htname)) { .notice $nick There is no gather going on at the moment. | return } | ||
+ | |||
+ | ;; if the player was no part of this gather, we can't remove him either | ||
+ | if (!$hget($htname,$2)) { .notice $nick That player is not taking part in this gather. | return } | ||
+ | |||
+ | ;; if we get here, remove the player from the gather | ||
+ | hdel $htname $2 | ||
+ | .notice $nick $2 has been removed from the gather. | ||
+ | } | ||
+ | |||
+ | ;; !players | ||
+ | ;; Shows the current players in a running gather. Only channel operators can use this trigger | ||
+ | on *:TEXT:!players:$($gatherchannel):{ | ||
+ | if ($nick !isop #) { .notice $nick You are not allowed to dump the playerlist. | return } | ||
+ | |||
+ | ;; if there is no gather going on, there is no list of players to dump. | ||
+ | if (!$hget($htname)) { msg # There is no gather going on at this moment. Use !start to start one. | return } | ||
+ | var %i = $hget($htname,0).item | ||
+ | if (!%i) { msg # There are currently no players participating in this gather. | return } | ||
+ | var %players | ||
+ | while %i { | ||
+ | %players = $addtok(%players,$chr(32) $+ $hget($htname,%i).item,44) | ||
+ | dec %i | ||
+ | } | ||
+ | msg # Current players: %players | ||
+ | } | ||
+ | |||
+ | #numplayers-afeb-6ac1-6b3a-7606-20070710103913 on | ||
+ | ;; !numplayers | ||
+ | ;; Sets the amount of players. | ||
+ | on *:TEXT:!numplayers &:$($gatherchannel):{ | ||
+ | ;; first arg has to be a number | ||
+ | if ($2 !isnum 1-) { .notice $nick Wrong usage of trigger. | return } | ||
+ | |||
+ | if ($calc($2 % 2)) { .notice $nick Number of players must be even. | return } | ||
+ | |||
+ | |||
+ | set %SG.maxplayers $2 | ||
+ | msg # Amount of players for gather set to $2 $+ . | ||
+ | |||
+ | if ($hget($htname,0).item >= $maxplayers) { | ||
+ | ;; form teams and start... | ||
+ | .disable #numplayers-afeb-6ac1-6b3a-7606-20070710103913 | ||
+ | msg # Gather full. If you joined this gather, please do not change your name until you received server information. | ||
+ | msg # Please wait until teams are generated and information is sent to players. | ||
+ | |||
+ | var %i = $maxplayers, %teamA, %teamB | ||
+ | while %i { | ||
+ | if (($rand(0,1)) && ($numtok(%teamA,44) < $calc($maxplayers / 2))) || ($numtok(%teamB,44) >= $calc($maxplayers / 2)) %teamA = $addtok(%teamA,$chr(32) $+ $hget($htname,%i).item,44) | ||
+ | else %teamB = $addtok(%teamB,$chr(32) $+ $hget($htname,%i).item,44) | ||
+ | dec %i | ||
+ | } | ||
+ | msg # Team A: %teamA | ||
+ | msg # Team B: %teamB | ||
+ | .msg $remove(%teamA,$chr(32)) :Team: A > %teamA -- Server: $serverinfo | ||
+ | .msg $remove(%teamB,$chr(32)) :Team: B > %teamB -- Server: $serverinfo | ||
+ | .enable #numplayers-afeb-6ac1-6b3a-7606-20070710103913 | ||
+ | .timer 1 30 resetgather | ||
+ | } | ||
+ | } | ||
+ | #numplayers-afeb-6ac1-6b3a-7606-20070710103913 end | ||
+ | |||
+ | ;; !gatherchan | ||
+ | ;; Changes gather channel to a new one | ||
+ | on *:TEXT:!gatherchan &:$($gatherchannel):{ | ||
+ | if ($nick !isop #) { .notice $nick Only a channel operator on both old and new channel can change the channel. | return } | ||
+ | if ($hget($htname)) { .notice $nick Cannot change gather channel while a gather is running. | return } | ||
+ | if ($left($2,1) !isin $chantypes) { .notice $nick Not a valid channelname. | return } | ||
+ | if ($me !ison $2) { .notice $nick Cannot change the gather channel to a channel I am not on. | return } | ||
+ | if ($nick !isop $2) { .notice $nick Only a channel operator on both old and new channel can change the channel. | return } | ||
+ | |||
+ | set %SG.channel $2 | ||
+ | .notice $nick Gather channel set to $2 | ||
+ | } | ||
+ | |||
+ | ;; !serverinfo | ||
+ | ;; Changes the server info. Only a channel operator can use this. | ||
+ | on *:TEXT:!serverinfo *:$($gatherchannel):{ | ||
+ | if ($nick !isop #) { .notice $nick You are not allowed to change the server info | return } | ||
+ | if ($hget($htname)) { .notice $nick Server info cannot be changed during a gather. | return } | ||
+ | |||
+ | set %SG.serverinfo $2- | ||
+ | .notice $nick Server information changed. | ||
+ | } | ||
+ | |||
+ | ;;;;; Some overhead. When a player quits, parts or is kicked they are removed from the gather. | ||
+ | ;;;;; When the bot quits or is disconnected the gather is terminated. | ||
+ | ;;;;; When a user changes his nick it's automatically updated | ||
+ | on *:KICK:$($gatherchannel):{ if ($hget($htname,$knick)) { hdel $htname $knick } } | ||
+ | on *:PART:$($gatherchannel):{ if ($hget($htname,$nick)) { hdel $htname $nick } } | ||
+ | on *:QUIT: { | ||
+ | if ($nick == $me) && ($hget($htname)) { hfree $htname } | ||
+ | elseif ($hget($htname,$nick)) { hdel $htname $nick } | ||
+ | } | ||
+ | on *:DISCONNECT:{ if ($hget($htname)) { hfree $htname } } | ||
+ | |||
+ | on *:NICK:{ | ||
+ | if ($nick == $me) || ($nick == $newnick) { return } | ||
+ | if ($hget($htname,$nick)) { | ||
+ | hadd $htname $newnick $v1 | ||
+ | hdel $htname $nick | ||
+ | } | ||
+ | } | ||
+ | |||
+ | on *:LOAD:{ | ||
+ | set %SG.channel #channel | ||
+ | set %SG.maxplayers 10 | ||
+ | set %SG.serverinfo cs.someserver.com:12345 | ||
+ | } | ||
+ | |||
[[Category:Script Archive]] | [[Category:Script Archive]] |
Latest revision as of 12:21, 20 July 2007
SimpleGather is a fairly basic gather script mainly created because so many beginners are trying to make one, while even a very basic gather script is not that simple. The aim of SimpleGather is simplicity: it can run only one gather at a time, works only on a single channel, and multiple servers is out of the question. Setting it up is easy:
- Copy and paste the script into a new script file, load it and make sure you run the initialization commands;
- Go to the variables tab in the script editor;
- Change "%SG.channel" to your gather channel;
- Change "%SG.maxplayers" to the amount of players (defaults to 10);
- Change "%SG.serverinfo" to your server IP/Port.
The triggers
- !start - Starts a new gather. Only available to channel ops.
- !stop - Stops an ongoing gather. Only available to channel ops.
- !add - Adds the typer to the gather. Available to everyone.
- !remove - Removes the typer from the gather. Available to everyone.
- !remove <nick> - Removes the specified player from the gather. Only available to channel ops.
- !numplayers <num> - Sets the amount of participating players to <num>. If a gather is already past this amount then it will be flagged as full right away. Only available to channel ops.
- !gatherchan <chan> - Sets the gatherchan to <chan>. Cannot be used while gathering is in progress. Only available to channel ops on both the current and the new channel.
- !serverinfo <info> - Sets the server information to <info>. Cannot be used while gathering is in progress. Only available to channel ops.
The code
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; SimpleGather 1.0 by Shenghi ;; #help.script @ irc.quakenet.org ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;;;;;;;;;;;;;;;;;;;; PRIVATE ALIASES ;;;;;;;;;;;;;;;;;;;; ;; Return hash table name. Crazy name to prevent interferance with other scripts alias -l htname { return SG.hash } ;; Return gather channel name. alias -l gatherchannel { return %SG.channel } alias -l maxplayers { return %SG.maxplayers } alias -l serverinfo { return %SG.serverinfo } alias -l resetgather { if ($hget($htname)) { hfree $htname } .timer 1 1 msg $!gatherchannel A new gather can be started now. } ;;;;;;;;;;;;;;;;;;;; TRIGGERS ;;;;;;;;;;;;;;;;;;;; ;; !start ;; Starts a gather. Only a channel op can start a gather. on *:TEXT:!start:$($gatherchannel):{ if ($nick !isop #) { .notice $nick You are not allowed to start a gather. | return } ;; check to see if we are already gathering (the hashtable will exist if we are) if ($hget($htname)) { .notice $nick A gather is already going on. | return } ;; if we get here, start the gather. hmake $htname msg # Starting a gather with $maxplayers players. Type !add to add yourself to the list of players or !remove to quit. } ;; !stop ;; Stops a gather. Only a channel op can stop a gather. on *:TEXT:!stop:$($gatherchannel):{ if ($nick !isop #) { .notice $nick You are not allowed to stop a gather. | return } ;; check to see if there is a gather we can stop if (!$hget($htname)) { .notice $nick There is currently no gather going on. | return } ;; if we get here we have to stop what's going on! hfree $htname msg # Gather stopped. Type !start to start a new gather. } ;; !add ;; Adds a player to a running gather. Everyone can enter, but never more than 10 players. on *:TEXT:!add:$($gatherchannel):{ ;; if there's no gathering going on, we can hardly add the player if (!$hget($htname)) { .notice $nick There is no gather going on at the moment. | return } ;; up to 10 players can add themselves, never more. if ($hget($htname,0).item == $maxplayers) { .notice $nick This gather is already full. | return } ;; if the player is already part of the gather, there's no point in adding them again. if ($hget($htname,$nick)) { .notice $nick You are already taking part in this gather. | return } ;; clones can't join... if ($hfind($htname,$mask($fulladdress,1),1).data) { .notice $nick Clones are not allowed to join a gather. | return } ;; if we get here, add the player hadd $htname $nick $mask($fulladdress,1) .notice $nick You have been added to the gather. ;; if the player who just joined was the 10th we end the gathering ;; and notify the players of the information if ($hget($htname,0).item == $maxplayers) { .disable #numplayers-afeb-6ac1-6b3a-7606-20070710103913 msg # Gather full. If you joined this gather, please do not change your name until you received server information. msg # Please wait until teams are generated and information is sent to players. var %i = $maxplayers, %teamA, %teamB while %i { if (($rand(0,1)) && ($numtok(%teamA,44) < $calc($maxplayers / 2))) || ($numtok(%teamB,44) >= $calc($maxplayers / 2)) { var %teamA = $addtok(%teamA,$chr(32) $+ $hget($htname,%i).item,44) } else { var %teamB = $addtok(%teamB,$chr(32) $+ $hget($htname,%i).item,44) } dec %i } msg # Team A: %teamA msg # Team B: %teamB .msg $remove(%teamA,$chr(32)) Team: A > %teamA -- Server: $serverinfo .msg $remove(%teamB,$chr(32)) Team: B > %teamB -- Server: $serverinfo .enable #numplayers-afeb-6ac1-6b3a-7606-20070710103913 .timer 1 30 resetgather } } ;; !remove ;; Removes a player from a running gather. Everyone can remove themselves. on *:TEXT:!remove:$($gatherchannel):{ ;; if there's no gathering going on, we can hardly remove the player if (!$hget($htname)) { .notice $nick There is no gather going on at the moment. | return } ;; if the player was no part of this gather, we can't remove him either if (!$hget($htname,$nick)) { .notice $nick You are not taking part in this gather. | return } ;; if we get here, remove the player from the gather hdel $htname $nick .notice $nick You have been removed from the gather. } ;; !remove <player> ;; Removes a player from a running gather. Only a channel op can remove another player. on *:TEXT:!remove &:$($gatherchannel):{ if ($nick !isop #) { .notice $nick You are not allowed to remove another player. | return } ;; if there's no gathering going on, we can hardly remove the player if (!$hget($htname)) { .notice $nick There is no gather going on at the moment. | return } ;; if the player was no part of this gather, we can't remove him either if (!$hget($htname,$2)) { .notice $nick That player is not taking part in this gather. | return } ;; if we get here, remove the player from the gather hdel $htname $2 .notice $nick $2 has been removed from the gather. } ;; !players ;; Shows the current players in a running gather. Only channel operators can use this trigger on *:TEXT:!players:$($gatherchannel):{ if ($nick !isop #) { .notice $nick You are not allowed to dump the playerlist. | return } ;; if there is no gather going on, there is no list of players to dump. if (!$hget($htname)) { msg # There is no gather going on at this moment. Use !start to start one. | return } var %i = $hget($htname,0).item if (!%i) { msg # There are currently no players participating in this gather. | return } var %players while %i { %players = $addtok(%players,$chr(32) $+ $hget($htname,%i).item,44) dec %i } msg # Current players: %players } #numplayers-afeb-6ac1-6b3a-7606-20070710103913 on ;; !numplayers ;; Sets the amount of players. on *:TEXT:!numplayers &:$($gatherchannel):{ ;; first arg has to be a number if ($2 !isnum 1-) { .notice $nick Wrong usage of trigger. | return } if ($calc($2 % 2)) { .notice $nick Number of players must be even. | return } set %SG.maxplayers $2 msg # Amount of players for gather set to $2 $+ . if ($hget($htname,0).item >= $maxplayers) { ;; form teams and start... .disable #numplayers-afeb-6ac1-6b3a-7606-20070710103913 msg # Gather full. If you joined this gather, please do not change your name until you received server information. msg # Please wait until teams are generated and information is sent to players. var %i = $maxplayers, %teamA, %teamB while %i { if (($rand(0,1)) && ($numtok(%teamA,44) < $calc($maxplayers / 2))) || ($numtok(%teamB,44) >= $calc($maxplayers / 2)) %teamA = $addtok(%teamA,$chr(32) $+ $hget($htname,%i).item,44) else %teamB = $addtok(%teamB,$chr(32) $+ $hget($htname,%i).item,44) dec %i } msg # Team A: %teamA msg # Team B: %teamB .msg $remove(%teamA,$chr(32)) :Team: A > %teamA -- Server: $serverinfo .msg $remove(%teamB,$chr(32)) :Team: B > %teamB -- Server: $serverinfo .enable #numplayers-afeb-6ac1-6b3a-7606-20070710103913 .timer 1 30 resetgather } } #numplayers-afeb-6ac1-6b3a-7606-20070710103913 end ;; !gatherchan ;; Changes gather channel to a new one on *:TEXT:!gatherchan &:$($gatherchannel):{ if ($nick !isop #) { .notice $nick Only a channel operator on both old and new channel can change the channel. | return } if ($hget($htname)) { .notice $nick Cannot change gather channel while a gather is running. | return } if ($left($2,1) !isin $chantypes) { .notice $nick Not a valid channelname. | return } if ($me !ison $2) { .notice $nick Cannot change the gather channel to a channel I am not on. | return } if ($nick !isop $2) { .notice $nick Only a channel operator on both old and new channel can change the channel. | return } set %SG.channel $2 .notice $nick Gather channel set to $2 } ;; !serverinfo ;; Changes the server info. Only a channel operator can use this. on *:TEXT:!serverinfo *:$($gatherchannel):{ if ($nick !isop #) { .notice $nick You are not allowed to change the server info | return } if ($hget($htname)) { .notice $nick Server info cannot be changed during a gather. | return } set %SG.serverinfo $2- .notice $nick Server information changed. } ;;;;; Some overhead. When a player quits, parts or is kicked they are removed from the gather. ;;;;; When the bot quits or is disconnected the gather is terminated. ;;;;; When a user changes his nick it's automatically updated on *:KICK:$($gatherchannel):{ if ($hget($htname,$knick)) { hdel $htname $knick } } on *:PART:$($gatherchannel):{ if ($hget($htname,$nick)) { hdel $htname $nick } } on *:QUIT: { if ($nick == $me) && ($hget($htname)) { hfree $htname } elseif ($hget($htname,$nick)) { hdel $htname $nick } } on *:DISCONNECT:{ if ($hget($htname)) { hfree $htname } } on *:NICK:{ if ($nick == $me) || ($nick == $newnick) { return } if ($hget($htname,$nick)) { hadd $htname $newnick $v1 hdel $htname $nick } } on *:LOAD:{ set %SG.channel #channel set %SG.maxplayers 10 set %SG.serverinfo cs.someserver.com:12345 }