Chess game
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; Chess game with picture windows by Cail at Quakenet -> #help.script ; ; Includes singleplayer and multiplayer. ; In singleplayer mode you move black's and white's in turns. ; Multiplayer was the main idea, and the game uses sockets to start a server and to connect to a server ; Get the pieces at: http://lost.kapsi.fi/cail/chess.zip (images originally from mediawiki, by Wapcaplet) ; After you've put the images of pieces into /mircdir/chess directory, start the game by typing /chess and choose your mode ; Also support saving and loading the game state, for singleplayer and multiplayer. ; ; TODO: ; - function to check if a square is attacked ; - castling-move for king and rook ; - comments for the code ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; alias chess { if ($hget(chess.board)) { hfree chess.board } | hmake chess.board 64 if ($hget(chess.info)) { hfree chess.info } | hmake chess.info 64 window -dfpw0C +nft @chess 0 0 840 860 drawrect -rf @chess 3684408 0 0 0 840 860 drawrect -r @chess 65280 1 60 350 300 50 drawrect -r @chess 65280 1 60 410 300 50 drawrect -r @chess 65280 1 60 470 300 50 drawtext -ro @chess 16749691 verdana 22 70 360 single player drawtext -ro @chess 16749691 verdana 22 70 420 connect to a server drawtext -ro @chess 16749691 verdana 22 70 480 start a server } menu @chess { sclick: chess_click save:chess_save $iif($hget(chess.info,init),load):chess_load $dialog(load_table,load_table) } dialog load_table { title "Chess" size -1 -1 422 220 option pixels text "Select a saved game.", 1, 7 5 417 20,result list 2, 5 25 410 200, sort button "", 3, -20 -20 1 1, ok } on 1:dialog:load_table:init:*:{ noop $findfile(chess,*board*.save,0,parse_save $1-) } alias -l parse_save { noop $regex($1-,/\\([^\\]+)_board_(.+)\.save/g) did -a $dname 2 $regml(1) - $regml(2) } on 1:dialog:load_table:dclick:2:{ did -ra $dname 1 $did($dname,2).seltext dialog -k $dname } alias -l chess_load { hdel -w chess.board * hdel -w chess.info * hload chess.board $+(chess\,$1,_board_,$3,.save) hload chess.info $+(chess\,$1,_info_,$3,.save) var %y = 1 while (%y <= 8) { var %x = 1 while (%x <= 8) { var %dx = $get_square(%x) var %dy = $get_square(%y) drawrect -rf @chess $get_color(%x,%y) 0 %dx %dy 100 100 if ($hget(chess.board,$+(%y,%x))) { draw_piece %dx %dy $v1 $get_color(%x,%y) } inc %x } inc %y } if ($hget(chess.info,mode) == mp) { chess_send load $1 $3 if ($hget(chess.info,own_turn)) { print_info light_blue Game loaded succesfully, your turn. } else { print_info light_blue Game loaded succesfully, $hget(chess.info,opponent) $+ 's turn. } } } alias -l chess_save { hsave chess.board $+(chess/,$asctime(yyyy-mm-dd),_board_,$iif($hget(chess.info,mode) == sp,sp,$hget(chess.info,opponent)),.save) hsave chess.info $+(chess/,$asctime(yyyy-mm-dd),_info_,$iif($hget(chess.info,mode) == sp,sp,$hget(chess.info,opponent)),.save) } alias -l chess_initiate { hadd chess.info clr_select red var %y = 1 while (%y <= 8) { var %x = 1 while (%x <= 8) { var %dx = $get_square(%x) var %dy = $get_square(%y) drawrect -rf @chess $get_color(%x,%y) 0 %dx %dy 100 100 if ($get_piece(%y,%x)) { hadd chess.board $+(%y,%x) $v1 | draw_piece %dx %dy $v1 $get_color(%x,%y) } inc %x } inc %y } } alias -l chess_click { if (!$inrect($mouse.x,$mouse.y,20,20,800,800)) { return } elseif (!$hget(chess.info,init)) { ; SELECT: single player if ($inrect($mouse.x,$mouse.y,60,350,300,50)) { hadd chess.info init 1 | hadd chess.info clr_own w | hadd chess.info mode sp chess_initiate } ; SELECT: connect to a server elseif ($inrect($mouse.x,$mouse.y,60,410,300,50)) { hadd chess.info init 1 | hadd chess.info clr_own b | hadd chess.info mode mp | hadd chess.info last_moved b connect_dialog } ; SELECT: start a server elseif ($inrect($mouse.x,$mouse.y,60,470,300,50)) { hadd chess.info init 1 | hadd chess.info clr_own w | hadd chess.info mode mp | hadd chess.info own_turn 1 start_server | drawtext -ro @chess 16749691 verdana 22 370 480 waiting for other player... } return } if ($hget(chess.info,mode) == mp) && (!$hget(chess.info,own_turn)) { return } if ($hget(chess.info,mode) == sp) { var %clr_own = $iif($hget(chess.info,last_moved) == w,b,w) | hadd chess.info clr_own %clr_own } else { var %clr_own = $hget(chess.info,clr_own) } var %x = $left($calc($mouse.x -20+100),1) var %y = $left($calc($mouse.y -20+100),1) var %xy = $+(%y,%x) var %clr_selected = $left($hget(chess.board,%xy),1) var %clr_moved = $hget(chess.info,clr_moved) var %last.x = $hget(chess.info,last.x) var %last.y = $hget(chess.info,last.y) var %last.xy = $+(%last.y,%last.x) var %y-1 = $bw(%y,1,%clr_moved) var %xy-1 = $+(%y-1,%x) var %is_last = $iif((%x == %last.x) && (%y == %last.y),$true,$false) var %current_selections = $hget(chess.info,current_selections) var %selected = $hget(chess.info,selected) if (!%selected) && (%clr_selected != %clr_own) && ($hget(chess.board,%xy)) { return } elseif (%selected) && (%clr_selected == %clr_own) { clear_selections %last.xy %current_selections | hdel chess.info selected | hdel chess.info current_selections if (%is_last) { return } } elseif (!$hget(chess.board,%xy) && !$hget(chess.info,selected)) { return } elseif (!$istok(%current_selections,%xy,32)) && (%current_selections) { return } ; a piece is selected, and moveable if ($hget(chess.info,selected)) { hadd chess.info last_moved %clr_own ;if ($hget(chess.board,%xy)) { hadd chess.taken $v1 } if ($hget(chess.info,en_passant) == %xy-1) && ($left($hget(chess.board,%xy-1),1) != %clr_own) { ;hadd chess.taken $+($hget(chess.board,%xy-1),%xy-1) 1 hdel chess.board %xy-1 drawrect -rf @chess $get_color(%x,%y-1) 0 $get_square(%x) $get_square(%y-1) 100 100 } hdel chess.info en_passant drawrect -rf @chess $get_color(%last.x,%last.y) 0 $get_square(%last.x) $get_square(%last.y) 100 100 if ($hget(chess.board,%last.xy)) { draw_piece $get_square(%x) $get_square(%y) $v1 $get_color(%x,%y) } noop $chess_move(%last.xy,->,%xy) clear_selections %current_selections %last.xy hdel chess.info selected hdel chess.info current_selections if ($hget(chess.info,mode) == mp) { if (!$hget(chess.info,just_switched)) { chess_send move %last.xy %xy } print_info light_blue $hget(chess.info,opponent) $+ 's turn hdel chess.info own_turn } hdel chess.info just_switched } ; nothing selected, so we're selecting a piece else { var %piece = $hget(chess.board,%xy) draw_selection %x %y green ;draw_piece $get_square(%x) $get_square(%y) %piece $get_color(%x,%y) hadd chess.info selected 1 chess_piece_options %piece %x %y } hadd chess.info clr_moved %clr_selected hadd chess.info last.x %x hadd chess.info last.y %y } alias -l draw_piece { drawpic -c @chess $1 $2 0 0 100 100 $+(chess/,$3,_,$iif($4,w,b),.png) } alias -l draw_selection { drawrect -r @chess $clr_replace($3) 3 $calc($get_square($1) +1) $calc($get_square($2) +1) 98 98 } alias -l chess_move { var %piece = $hget(chess.board,$1) var %move_len = $abs($calc($left($3,1) - $left($1,1))) if ($right(%piece,-2) == pawn) { if ($istok(1 8,$left($3,1),32)) { noop $dialog(choose_piece,choose_piece) switch_piece %newpiece $3 $1 if ($hget(chess.info,mode) == mp) { chess_send switch %newpiece $3 $1 } hadd chess.info just_switched 1 unset %newpiece return } elseif (%move_len == 2) { hadd chess.info en_passant $3 } } hadd chess.board $3 %piece hdel chess.board $1 return } alias -l switch_piece { var %x = $mid($2,1,1) var %y = $mid($2,2,1) var %dx = $get_square(%x) var %dy = $get_square(%y) var %new_piece = $1 hadd chess.board $2 %new_piece hdel chess.board $3 draw_piece %dy %dx %new_piece $get_color(%x,%y) } alias -l clr_replace { return $replacex($1,red,255,green,65280,blue,16732457,yellow,2751743,light_blue,16749691) } alias -l get_color { return $iif($calc(($1 -($2 % 2)) % 2),0,16777215) } alias -l get_piece { if ($istok(1 2 7 8,$1,32)) { if ($1 == 2) { return w_pawn } elseif ($1 == 7) { return b_pawn } elseif ($1 == 8) { return $gettok(b_rook b_knight b_bishop b_queen b_king b_bishop b_knight b_rook,$2,32) } else { return $gettok(w_rook w_knight w_bishop w_queen w_king w_bishop w_knight w_rook,$2,32) } } } alias -l get_square { return $calc((($1 -1) *100) +20) } alias -l clear_selections { var %z = 1 while ($gettok($1-,%z,32)) { var %x = $mid($v1,2,1) var %y = $mid($v1,1,1) var %ispiece = $hget(chess.board,$v1) if ($v1 != 99) { drawrect -rf @chess $get_color(%x,%y) 0 $get_square(%x) $get_square(%y) 100 100 if (%ispiece) { draw_piece $get_square(%x) $get_square(%y) $v1 $get_color(%x,%y) } } inc %z } } alias -l print_info { drawrect -rf @chess 3684408 0 20 830 840 20 | drawtext -ro @chess $clr_replace($1) verdana 16 20 830 $2- } alias -l check_square { if (!$hget(chess.board,$+($2,$1))) || ($left($hget(chess.board,$+($2,$1)),1) == $iif($hget(chess.info,clr_own) == w,b,w)) { return $true } } alias -l in_board { if ($1 isnum 1-8) && ($2 isnum 1-8) { return $true } } alias -l draw+select { draw_selection $1 $2 $hget(chess.info,clr_select) | return $+($2,$1) } alias -l fw { return $calc($1 $iif($3 == w,+,-) $2) } alias -l bw { return $calc($1 $iif($3 == w,-,+) $2) } alias -l chess_piece_options { var %piece = $right($1,-2) var %clr_own = $left($1,1) var %clr_opponent = $iif(%clr_own == w,b,w) var %x = $2 var %y = $3 ; PAWN if (%piece == pawn) { var %y+1 = $fw(%y,1,%clr_own) var %y+2 = $fw(%y,2,%clr_own) var %x+1 = $calc(%x +1) var %x-1 = $calc(%x -1) var %take_left = $+(%y+1,%x+1) var %take_right = $+(%y+1,%x-1) if (($left($hget(chess.board,%take_left),1) == %clr_opponent) || (($hget(chess.info,en_passant) == $+(%y,%x+1)) && ($left($hget(chess.board,$+(%y,%x+1)),1) == %clr_opponent))) { var %select = %select $draw+select(%x+1,%y+1) } if (($left($hget(chess.board,%take_right),1) == %clr_opponent) || (($hget(chess.info,en_passant) == $+(%y,%x-1)) && ($left($hget(chess.board,$+(%y,%x-1)),1) == %clr_opponent))) { var %select = %select $draw+select(%x-1,%y+1) } if (!$hget(chess.board,$+(%y+1,%x))) && (%y+1 <= 8) && (%y+1 > 1) { var %select = %select $draw+select(%x,%y+1) ; 2 steps for first move if ($istok(2 7,%y,32)) && (!$hget(chess.board,$+(%y+2,%x))) && (%y+2 <= 8) && (%y+2 > 1) { var %select = %select $draw+select(%x,%y+2) } } hadd chess.info current_selections $iif(%select,$v1,99) return } ; ROOK elseif (%piece == rook) { ; :: RIGHT var %z = $iif(%x == 8,9,$calc(%x +1)) while (%z <= 8) { if ($hget(chess.board,$+(%y,%z))) { break } | var %select = %select $draw+select(%z,%y) | inc %z } if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) { var %select = %select $draw+select(%z,%y) } ; :: LEFT var %z = $iif(%x == 1,0,$calc(%x -1)) while (%z >= 1) { if ($hget(chess.board,$+(%y,%z))) { break } | var %select = %select $draw+select(%z,%y) | dec %z } if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) { var %select = %select $draw+select(%z,%y) } ; :: UP var %z = $iif(%y == 1,0,$calc(%y -1)) while (%z >= 1) { if ($hget(chess.board,$+(%z,%x))) { break } | var %select = %select $draw+select(%x,%z) | dec %z } if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) { var %select = %select $draw+select(%x,%z) } ; :: DOWN var %z = $iif(%y == 8,9,$calc(%y +1)) while (%z <= 8) { if ($hget(chess.board,$+(%z,%x))) { break } | var %select = %select $draw+select(%x,%z) | inc %z } if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) { var %select = %select $draw+select(%x,%z) } hadd chess.info current_selections $iif(%select,$v1,99) return } ; BISHOP elseif (%piece == bishop) { ; :: LEFT-UP var %sx = $iif(%x == 1,0,$calc(%x -1)) var %sy = $iif(%y == 1,0,$calc(%y -1)) while (%sx >= 1) && (%sy >= 1) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | dec %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) } ; :: LEFT-DOWN var %sx = $iif(%x == 1,0,$calc(%x -1)) var %sy = $iif(%y == 8,9,$calc(%y +1)) while (%sx >= 1) && (%sy <= 8) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | inc %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) } ; :: RIGHT-UP var %sx = $iif(%x == 8,9,$calc(%x +1)) var %sy = $iif(%y == 1,0,$calc(%y -1)) while (%sx <= 8) && (%sy >= 1) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | dec %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) } ; :: RIGHT-DOWN var %sx = $iif(%x == 8,9,$calc(%x +1)) var %sy = $iif(%y == 8,9,$calc(%y +1)) while (%sx <= 8) && (%sy <= 8) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | inc %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) } hadd chess.info current_selections $iif(%select,$v1,99) return } ; QUEEN elseif (%piece == queen) { ; :: RIGHT var %z = $iif(%x == 8,9,$calc(%x +1)) while (%z <= 8) { if ($hget(chess.board,$+(%y,%z))) { break } | var %select = %select $draw+select(%z,%y) | inc %z } if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) { var %select = %select $draw+select(%z,%y) } ; :: LEFT var %z = $iif(%x == 1,0,$calc(%x -1)) while (%z >= 1) { if ($hget(chess.board,$+(%y,%z))) { break } | var %select = %select $draw+select(%z,%y) | dec %z } if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) { var %select = %select $draw+select(%z,%y) } ; :: UP var %z = $iif(%y == 1,0,$calc(%y -1)) while (%z >= 1) { if ($hget(chess.board,$+(%z,%x))) { break } | var %select = %select $draw+select(%x,%z) | dec %z } if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) { var %select = %select $draw+select(%x,%z) } ; :: DOWN var %z = $iif(%y == 8,9,$calc(%y +1)) while (%z <= 8) { if ($hget(chess.board,$+(%z,%x))) { break } | var %select = %select $draw+select(%x,%z) | inc %z } if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) { var %select = %select $draw+select(%x,%z) } ; :: LEFT-UP var %sx = $iif(%x == 1,0,$calc(%x -1)) var %sy = $iif(%y == 1,0,$calc(%y -1)) while (%sx >= 1) && (%sy >= 1) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | dec %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) } ; :: LEFT-DOWN var %sx = $iif(%x == 1,0,$calc(%x -1)) var %sy = $iif(%y == 8,9,$calc(%y +1)) while (%sx >= 1) && (%sy <= 8) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | inc %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) } ; :: RIGHT-UP var %sx = $iif(%x == 8,9,$calc(%x +1)) var %sy = $iif(%y == 1,0,$calc(%y -1)) while (%sx <= 8) && (%sy >= 1) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | dec %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) } ; :: RIGHT-DOWN var %sx = $iif(%x == 8,9,$calc(%x +1)) var %sy = $iif(%y == 8,9,$calc(%y +1)) while (%sx <= 8) && (%sy <= 8) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | inc %sy } if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) } hadd chess.info current_selections $iif(%select,$v1,99) return } ; KING elseif (%piece == king) { var %x-1 = $iif(%x == 1,0,$calc(%x -1)) var %y-1 = $iif(%y == 1,0,$calc(%y -1)) var %x+1 = $iif(%x == 8,9,$calc(%x +1)) var %y+1 = $iif(%y == 8,9,$calc(%y +1)) ; :: RIGHT if ($check_square(%x+1,%y)) && ($in_board(%x+1,%y)) { var %select = %select $draw+select(%x+1,%y) } ; :: LEFT if ($check_square(%x-1,%y)) && ($in_board(%x-1,%y)) { var %select = %select $draw+select(%x-1,%y) } ; :: UP if ($check_square(%x,%y-1)) && ($in_board(%x,%y-1)) { var %select = %select $draw+select(%x,%y-1) } ; :: DOWN if ($check_square(%x,%y+1)) && ($in_board(%x,%y+1)) { var %select = %select $draw+select(%x,%y+1) } ; :: LEFT-UP if ($check_square(%x-1,%y-1)) && ($in_board(%x-1,%y-1)) { var %select = %select $draw+select(%x-1,%y-1) } ; :: LEFT-DOWN if ($check_square(%x-1,%y+1)) && ($in_board(%x-1,%y+1)) { var %select = %select $draw+select(%x-1,%y+1) } ; :: RIGHT-UP if ($check_square(%x+1,%y-1)) && ($in_board(%x+1,%y-1)) { var %select = %select $draw+select(%x+1,%y-1) } ; :: RIGHT-DOWN if ($check_square(%x+1,%y+1)) && ($in_board(%x+1,%y+1)) { var %select = %select $draw+select(%x+1,%y+1) } hadd chess.info current_selections $iif(%select,$v1,99) return } ; KNIGHT elseif (%piece = knight) { var %x+1 = $iif(%x == 8,9,$calc(%x +1)) var %x-1 = $iif(%x == 1,0,$calc(%x -1)) var %x+2 = $iif(%x == 8,9,$calc(%x +2)) var %x-2 = $iif(%x == 1,0,$calc(%x -2)) var %y+1 = $iif(%y == 8,9,$calc(%y +1)) var %y-1 = $iif(%y == 1,0,$calc(%y -1)) var %y+2 = $iif(%y == 8,9,$calc(%y +2)) var %y-2 = $iif(%y == 1,0,$calc(%y -2)) ; :: DOWN-2 RIGHT-1 if ($check_square(%x+1,%y+2)) && ($in_board(%x+1,%y+2)) { var %select = %select $draw+select(%x+1,%y+2) } ; :: DOWN-2 LEFT-1 if ($check_square(%x-1,%y+2)) && ($in_board(%x-1,%y+2)) { var %select = %select $draw+select(%x-1,%y+2) } ; :: DOWN-1 RIGHT-2 if ($check_square(%x+2,%y+1)) && ($in_board(%x+2,%y+1)) { var %select = %select $draw+select(%x+2,%y+1) } ; :: DOWN-1 LEFT-2 if ($check_square(%x-2,%y+1)) && ($in_board(%x-2,%y+1)) { var %select = %select $draw+select(%x-2,%y+1) } ; :: UP-2 RIGHT-1 if ($check_square(%x+1,%y-2)) && ($in_board(%x+1,%y-2)) { var %select = %select $draw+select(%x+1,%y-2) } ; :: UP-2 LEFT-1 if ($check_square(%x-1,%y-2)) && ($in_board(%x-1,%y-2)) { var %select = %select $draw+select(%x-1,%y-2) } ; :: UP-1 RIGHT-2 if ($check_square(%x+2,%y-1)) && ($in_board(%x+2,%y-1)) { var %select = %select $draw+select(%x+2,%y-1) } ; :: UP-1 LEFT-2 if ($check_square(%x-2,%y-1)) && ($in_board(%x-2,%y-1)) { var %select = %select $draw+select(%x-2,%y-1) } hadd chess.info current_selections $iif(%select,$v1,99) return } } dialog choose_piece { title "Chess" size -1 -1 422 130 option pixels text "Select a new piece.",5, 7 5 417 20 icon 1, 5 25 100 100 icon 2, 108 25 100 100 icon 3, 211 25 100 100 icon 4, 314 25 100 100 } on 1:dialog:choose_piece:init:*:{ did -g $dname 1 $+(chess/,$hget(chess.info,clr_own),_queen_w.png) did -g $dname 2 $+(chess/,$hget(chess.info,clr_own),_rook_w.png) did -g $dname 3 $+(chess/,$hget(chess.info,clr_own),_bishop_w.png) did -g $dname 4 $+(chess/,$hget(chess.info,clr_own),_knight_w.png) } on 1:dialog:choose_piece:sclick:1,2,3,4:{ set %newpiece $+($hget(chess.info,clr_own),_,$gettok(queen rook bishop knight,$did,32)) dialog -x choose_piece } on *:close:@chess:{ hfree chess.board hfree chess.info ;hfree chess.taken if ($sock(chess_connect)) { sockclose chess_connect } if ($sock(chess)) { sockclose chess } } ;; socket part alias -l connect_dialog { noop $dialog(chess_connect,chess_connect) } dialog chess_connect { title "Create chess connection" size -1 -1 275 50 option pixels text "IP", 1, 7 5 100 20 text "PORT", 2, 111 5 100 20 edit "", 3, 5 22 100 20 edit "", 4, 108 22 100 20 button "connect", 5, 211 21 60 22,default } on 1:dialog:chess_connect:init:*:{ did -a $dname 3 %chess.ip did -a $dname 4 $iif(%chess.port,$v1,6666) } on 1:dialog:chess_connect:sclick:5:{ set %chess.ip $did($dname,3) set %chess.port $did($dname,4) dialog -x chess_connect connect_to_server } alias start_server { sockclose chess_connect socklisten chess_connect 6666 } alias -l connect_to_server { sockopen chess %chess.ip %chess.port } alias -l chess_send { sockwrite -n chess $1- } on *:socklisten:chess_connect:{ chess_initiate print_info light_blue You start. sockaccept chess chess_send init $me } on *:sockopen:chess:{ chess_initiate | chess_send init $me } on *:sockread:chess:{ var %t sockread %t if ($gettok(%t,1,32) == init) { hadd chess.info opponent $gettok(%t,2,32) if (!$hget(chess.info,own_turn)) { print_info light_blue $gettok(%t,2,32) starts. } } elseif ($gettok(%t,1,32) == move) { hadd chess.info own_turn 1 var %last.xy = $gettok(%t,2,32) var %last.x = $mid(%last.xy,2,1) var %last.y = $mid(%last.xy,1,1) var %xy = $gettok(%t,3,32) var %x = $mid(%xy,2,1) var %y = $mid(%xy,1,1) drawrect -rf @chess $get_color(%last.x,%last.y) 0 $get_square(%last.x) $get_square(%last.y) 100 100 if ($hget(chess.board,%last.xy)) { draw_piece $get_square(%x) $get_square(%y) $v1 $get_color(%x,%y) } noop $chess_move(%last.xy,->,%xy) draw_selection %last.x %last.y light_blue draw_selection %x %y yellow .timerclrlast $+ %xy 1 5 clear_selections %last.xy %xy print_info light_blue Your turn. } elseif ($gettok(%t,1,32) == load) { print_info light_blue $hget(chess.info,opponent) loaded a game: $gettok(%t,2,32) with $gettok(%t,3,32) } elseif ($gettok(%t,1,32) == switch) { switch_piece $gettok(%t,2,32) $gettok(%t,3,32) $gettok(%t,4,32) clear_selections $gettok(%t,4,32) hadd chess.info own_turn 1 print_info light_blue Your turn. } } on *:sockclose:chess:{ print_info red $hget(chess.info,opponent) disconnected. }
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