Difference between revisions of "Chess game"

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[[:Image:Chess selection.jpg|Screenshot of the gameplay]]
 
[[:Image:Chess selection.jpg|Screenshot of the gameplay]]
  
= Source =
+
== Source ==
 
  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  
 
  ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;  
 
  ;  
 
  ;  
Line 646: Line 646:
  
 
== Help ==
 
== Help ==
a
+
 
 +
=== THE GAME ===
 +
 
 +
Singleplayer mode is only for debugging and testing, not actually to play.
 +
This game is meant to be played as multiplayer, where other player starts a server (whites),
 +
and other connects to this server (blacks)
 +
 
 +
=== SERVER and CONNECTING ===
 +
 
 +
Two connection types are available, sockets and through IRC with /notice or /msg
 +
Connection type must be same on both players, the one starting a server must start a server using sockets
 +
(default), or from server dialog select IRC and input the other players nick (in active server connection)
 +
 
 +
The connecting player must then select the same connection method from the connect dialog, and input
 +
the servers IP (sockets) or NICK (IRC),
 +
note that the same PORT must be used on both clients.
 +
 
 +
=== IMPLEMENTED RULES === (read more about the rules from wikipedia)
 +
 
 +
All the pieces move correctly, and you cannot make a move that wouldn't go by the rules.
 +
Pawn can perform en passant move, and if advanced to the 8th rank (other side of the board), it gets promoted to queen,rook,bishop,knight of the same color.
 +
King and rook can perform castling move, if all the requirements are met, selecting king will highlight the rook, if then clicked on the rook, the castling is performed.
 +
IF king is in check, the game will show the selectiong borders in squares you cannot move, but won't let you move there if you try.
 +
 
 +
=== Mouse & menus ===
 +
 
 +
You select pieces by clicking them, and move them by clicking on the target square, clicking the selected piece will de-select it.
 +
You'll find last move from bottom right hand side of the board, clicking it will append the log-window on the right side, where you will see
 +
40 (with 100px squares) or 24 (60px squares) last moves, doubleclicking a move in the log-window will highlight the move on the board.
 +
Right clicking anywhere brings you a popup-menu, where you will always find options and help, if in game, also save & load are in this menu.
 +
If in multiplayer mode, there's also "send msg", from where you can send a message to other players infobar (bottom left hand side on the board).
 +
Right clicking on the log menu let's you save the log.
 +
 
 +
=== Saving & loading ===
 +
 
 +
You can save and load your gamestate, the game will create 2 files into your /chess-folder
 +
YYYY-MM-DD-HHNNSS_board_OPPONENTSNAME.save and YYYY-MM-DD-HHNNSS_info_OPPONENTSNAME.save
 +
There will be notification for you, if the opponent loads a game, telling you what game he/she loaded.
 +
 
 +
=== Options ===
 +
 
 +
Logging format: let's you choose the logging format between "International (Pe2xf1Q+)" and "New (P E2->F1 Q take+check)"
 +
Square size: Width & height of the squares in the board in pixels.
 +
IRC send method: Uses /msg OPPONENT or /notice OPPONENT to send information if connected via IRC.
 +
Selection frames: Switch on/off showing of the borders in squares where you can move.
 +
 
 
[[Category:Script_Archive]]
 
[[Category:Script_Archive]]

Revision as of 20:48, 7 April 2007

Screenshot of the gameplay

Source

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 
; 
; Chess game with picture windows by Cail at Quakenet -> #help.script
;
; Includes singleplayer and multiplayer.
; In singleplayer mode you move black's and white's in turns.
; Multiplayer was the main idea, and the game uses sockets to start a server and to connect to a server
; Get the pieces at: http://lost.kapsi.fi/cail/chess.zip (images originally from mediawiki, by Wapcaplet)
; After you've put the images of pieces into /mircdir/chess directory, start the game by typing /chess and choose your mode 
; Also support saving and loading the game state, for singleplayer and multiplayer.
;
; TODO:
;  - function to check if a square is attacked
;  - castling-move for king and rook
;  - comments for the code
;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; 

alias chess {
  if ($hget(chess.board)) { hfree chess.board } | hmake chess.board 64
  if ($hget(chess.info))  { hfree chess.info } | hmake chess.info 64

  window -dfpw0C +nft @chess 0 0 840 860 
  drawrect -rf @chess 3684408 0 0 0 840 860

  drawrect -r @chess 65280 1 60 350 300 50
  drawrect -r @chess 65280 1 60 410 300 50
  drawrect -r @chess 65280 1 60 470 300 50

  drawtext -ro @chess 16749691 verdana 22 70 360 single player
  drawtext -ro @chess 16749691 verdana 22 70 420 connect to a server
  drawtext -ro @chess 16749691 verdana 22 70 480 start a server
}

menu @chess {
  sclick: chess_click
  save:chess_save
  $iif($hget(chess.info,init),load):chess_load $dialog(load_table,load_table)
}


dialog load_table {
  title "Chess"
  size -1 -1 422 220
  option pixels

  text "Select a saved game.", 1, 7 5 417 20,result
  list 2, 5 25 410 200, sort
  button "", 3, -20 -20 1 1, ok
}

on 1:dialog:load_table:init:*:{
  noop $findfile(chess,*board*.save,0,parse_save $1-)
}

alias -l parse_save {
  noop $regex($1-,/\\([^\\]+)_board_(.+)\.save/g) 
  did -a $dname 2 $regml(1) - $regml(2)
}

on 1:dialog:load_table:dclick:2:{
  did -ra $dname 1 $did($dname,2).seltext 
  dialog -k $dname
}

alias -l chess_load {
  hdel -w chess.board *
  hdel -w chess.info *
  hload chess.board $+(chess\,$1,_board_,$3,.save)
  hload chess.info $+(chess\,$1,_info_,$3,.save)

  var %y = 1
  while (%y <= 8) {
    var %x = 1
    while (%x <= 8) {
      var %dx = $get_square(%x)
      var %dy = $get_square(%y)
      drawrect -rf @chess $get_color(%x,%y) 0 %dx %dy 100 100
      if ($hget(chess.board,$+(%y,%x))) { draw_piece %dx %dy $v1 $get_color(%x,%y) }
      inc %x
    }  
    inc %y
  }

  if ($hget(chess.info,mode) == mp) {
    chess_send load $1 $3
    if ($hget(chess.info,own_turn)) { print_info light_blue Game loaded succesfully, your turn. }
    else { print_info light_blue Game loaded succesfully, $hget(chess.info,opponent) $+ 's turn. }
  }
}

alias -l chess_save {
  hsave chess.board $+(chess/,$asctime(yyyy-mm-dd),_board_,$iif($hget(chess.info,mode) == sp,sp,$hget(chess.info,opponent)),.save)
  hsave chess.info $+(chess/,$asctime(yyyy-mm-dd),_info_,$iif($hget(chess.info,mode) == sp,sp,$hget(chess.info,opponent)),.save)
}

alias -l chess_initiate {
  hadd chess.info clr_select red

  var %y = 1
  while (%y <= 8) {
    var %x = 1
    while (%x <= 8) {
      var %dx = $get_square(%x)
      var %dy = $get_square(%y)
      drawrect -rf @chess $get_color(%x,%y) 0 %dx %dy 100 100
      if ($get_piece(%y,%x)) { hadd chess.board $+(%y,%x) $v1 | draw_piece %dx %dy $v1 $get_color(%x,%y) }
      inc %x
    }  
    inc %y
  }
}

alias -l chess_click {
  if (!$inrect($mouse.x,$mouse.y,20,20,800,800)) { return }
  elseif (!$hget(chess.info,init)) { 

    ; SELECT: single player
    if ($inrect($mouse.x,$mouse.y,60,350,300,50)) { 
      hadd chess.info init 1 | hadd chess.info clr_own w | hadd chess.info mode sp 
      chess_initiate 
    }   
    ; SELECT: connect to a server
    elseif ($inrect($mouse.x,$mouse.y,60,410,300,50)) { 
      hadd chess.info init 1 | hadd chess.info clr_own b | hadd chess.info mode mp | hadd chess.info last_moved b
      connect_dialog
    }
    ; SELECT: start a server
    elseif ($inrect($mouse.x,$mouse.y,60,470,300,50)) { 
      hadd chess.info init 1 | hadd chess.info clr_own w | hadd chess.info mode mp | hadd chess.info own_turn 1
      start_server | drawtext -ro @chess 16749691 verdana 22 370 480 waiting for other player...
    } 
    return 
  }

  if ($hget(chess.info,mode) == mp) && (!$hget(chess.info,own_turn)) { return }
  if ($hget(chess.info,mode) == sp) { var %clr_own = $iif($hget(chess.info,last_moved) == w,b,w) | hadd chess.info clr_own %clr_own }
  else { var %clr_own = $hget(chess.info,clr_own) }

  var %x = $left($calc($mouse.x -20+100),1) 
  var %y = $left($calc($mouse.y -20+100),1)
  var %xy = $+(%y,%x)
  var %clr_selected = $left($hget(chess.board,%xy),1)
  var %clr_moved = $hget(chess.info,clr_moved)

  var %last.x = $hget(chess.info,last.x)
  var %last.y = $hget(chess.info,last.y)
  var %last.xy = $+(%last.y,%last.x)
  var %y-1 = $bw(%y,1,%clr_moved)
  var %xy-1 = $+(%y-1,%x)

  var %is_last = $iif((%x == %last.x) && (%y == %last.y),$true,$false)
  var %current_selections = $hget(chess.info,current_selections)
  var %selected = $hget(chess.info,selected)


  if (!%selected) && (%clr_selected != %clr_own) && ($hget(chess.board,%xy)) { return }
  elseif (%selected) && (%clr_selected == %clr_own) {
    clear_selections %last.xy %current_selections | hdel chess.info selected | hdel chess.info current_selections
    if (%is_last) { return }   
  }
  elseif (!$hget(chess.board,%xy) && !$hget(chess.info,selected)) { return }
  elseif (!$istok(%current_selections,%xy,32)) && (%current_selections) { return }

  ; a piece is selected, and moveable
  if ($hget(chess.info,selected)) {
    hadd chess.info last_moved %clr_own
    ;if ($hget(chess.board,%xy)) { hadd chess.taken $v1 }
    if ($hget(chess.info,en_passant) == %xy-1) && ($left($hget(chess.board,%xy-1),1) != %clr_own) { 
      ;hadd chess.taken $+($hget(chess.board,%xy-1),%xy-1) 1 
      hdel chess.board %xy-1 
      drawrect -rf @chess $get_color(%x,%y-1) 0 $get_square(%x) $get_square(%y-1) 100 100
    }
    hdel chess.info en_passant

    drawrect -rf @chess $get_color(%last.x,%last.y) 0 $get_square(%last.x) $get_square(%last.y) 100 100
    if ($hget(chess.board,%last.xy)) { draw_piece $get_square(%x) $get_square(%y) $v1 $get_color(%x,%y) }
    noop $chess_move(%last.xy,->,%xy)
    clear_selections %current_selections %last.xy
    hdel chess.info selected
    hdel chess.info current_selections

    if ($hget(chess.info,mode) == mp) {
      if (!$hget(chess.info,just_switched)) { chess_send move %last.xy %xy }
      print_info light_blue $hget(chess.info,opponent) $+ 's turn
      hdel chess.info own_turn 
    }
    hdel chess.info just_switched  
  }

  ; nothing selected, so we're selecting a piece
  else {
    var %piece = $hget(chess.board,%xy)
    draw_selection %x %y green
    ;draw_piece $get_square(%x) $get_square(%y) %piece $get_color(%x,%y)
    hadd chess.info selected 1
    chess_piece_options %piece %x %y
  }

  hadd chess.info clr_moved %clr_selected
  hadd chess.info last.x %x
  hadd chess.info last.y %y
}

alias -l draw_piece {
  drawpic -c @chess $1 $2 0 0 100 100 $+(chess/,$3,_,$iif($4,w,b),.png)
}

alias -l draw_selection {
  drawrect -r @chess $clr_replace($3) 3 $calc($get_square($1) +1) $calc($get_square($2) +1) 98 98
}

alias -l chess_move {
  var %piece = $hget(chess.board,$1)
  var %move_len = $abs($calc($left($3,1) - $left($1,1)))

  if ($right(%piece,-2) == pawn) {
    if ($istok(1 8,$left($3,1),32)) { 
      noop $dialog(choose_piece,choose_piece) 
      switch_piece %newpiece $3 $1 
      if ($hget(chess.info,mode) == mp) { chess_send switch %newpiece $3 $1 } 
      hadd chess.info just_switched 1
      unset %newpiece
      return 
    }
    elseif (%move_len == 2) { hadd chess.info en_passant $3 }
  }
  hadd chess.board $3 %piece
  hdel chess.board $1
  return
}

alias -l switch_piece {
  var %x = $mid($2,1,1)
  var %y = $mid($2,2,1)
  var %dx = $get_square(%x)
  var %dy = $get_square(%y)

  var %new_piece = $1
  hadd chess.board $2 %new_piece
  hdel chess.board $3

  draw_piece %dy %dx %new_piece $get_color(%x,%y)
}

alias -l clr_replace {
  return $replacex($1,red,255,green,65280,blue,16732457,yellow,2751743,light_blue,16749691)
}

alias -l get_color {
  return $iif($calc(($1 -($2 % 2)) % 2),0,16777215)
}

alias -l get_piece {
  if ($istok(1 2 7 8,$1,32)) { 
    if ($1 == 2) { return w_pawn }
    elseif ($1 == 7) { return b_pawn }
    elseif ($1 == 8) { return $gettok(b_rook b_knight b_bishop b_queen b_king b_bishop b_knight b_rook,$2,32) }
    else { return $gettok(w_rook w_knight w_bishop w_queen w_king w_bishop w_knight w_rook,$2,32) }
  }
}

alias -l get_square {
  return $calc((($1 -1) *100) +20)
}

alias -l clear_selections {
  var %z = 1 
  while ($gettok($1-,%z,32)) {
    var %x = $mid($v1,2,1)
    var %y = $mid($v1,1,1)
    var %ispiece = $hget(chess.board,$v1)
    if ($v1 != 99) { 
      drawrect -rf @chess $get_color(%x,%y) 0 $get_square(%x) $get_square(%y) 100 100
      if (%ispiece) { draw_piece $get_square(%x) $get_square(%y) $v1 $get_color(%x,%y) }
    }
    inc %z
  }
}

alias -l print_info {
  drawrect -rf @chess 3684408 0 20 830 840 20 | drawtext -ro @chess $clr_replace($1) verdana 16 20 830 $2-
}

alias -l check_square {
  if (!$hget(chess.board,$+($2,$1))) || ($left($hget(chess.board,$+($2,$1)),1) == $iif($hget(chess.info,clr_own) == w,b,w)) { return $true }
}

alias -l in_board {
  if ($1 isnum 1-8) && ($2 isnum 1-8) { return $true }
}

alias -l draw+select {
  draw_selection $1 $2 $hget(chess.info,clr_select) | return $+($2,$1)
}

alias -l fw { return $calc($1 $iif($3 == w,+,-) $2) }
alias -l bw { return $calc($1 $iif($3 == w,-,+) $2) }

alias -l chess_piece_options {
  var %piece = $right($1,-2)
  var %clr_own = $left($1,1)
  var %clr_opponent = $iif(%clr_own == w,b,w)
  var %x = $2
  var %y = $3

  ; PAWN
  if (%piece == pawn) { 

    var %y+1 = $fw(%y,1,%clr_own)
    var %y+2 = $fw(%y,2,%clr_own)
    var %x+1 = $calc(%x +1)
    var %x-1 = $calc(%x -1)

    var %take_left = $+(%y+1,%x+1)
    var %take_right = $+(%y+1,%x-1)

    if (($left($hget(chess.board,%take_left),1) == %clr_opponent) || (($hget(chess.info,en_passant) == $+(%y,%x+1)) && ($left($hget(chess.board,$+(%y,%x+1)),1) == %clr_opponent))) {
      var %select = %select $draw+select(%x+1,%y+1)
    }
    if (($left($hget(chess.board,%take_right),1) == %clr_opponent) || (($hget(chess.info,en_passant) == $+(%y,%x-1)) && ($left($hget(chess.board,$+(%y,%x-1)),1) == %clr_opponent))) { 
      var %select = %select $draw+select(%x-1,%y+1) 
    }
    if (!$hget(chess.board,$+(%y+1,%x))) && (%y+1 <= 8) && (%y+1 > 1) {
      var %select = %select $draw+select(%x,%y+1)

      ; 2 steps for first move
      if ($istok(2 7,%y,32)) && (!$hget(chess.board,$+(%y+2,%x))) && (%y+2 <= 8) && (%y+2 > 1) { var %select = %select $draw+select(%x,%y+2) }
    }
    hadd chess.info current_selections $iif(%select,$v1,99)
    return
  }

  ; ROOK
  elseif (%piece == rook) {

    ; :: RIGHT
    var %z = $iif(%x == 8,9,$calc(%x +1))
    while (%z <= 8) { if ($hget(chess.board,$+(%y,%z))) { break } | var %select = %select $draw+select(%z,%y) | inc %z }
    if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) { var %select = %select $draw+select(%z,%y) }

    ; :: LEFT
    var %z = $iif(%x == 1,0,$calc(%x -1))
    while (%z >= 1) { if ($hget(chess.board,$+(%y,%z))) { break } | var %select = %select $draw+select(%z,%y) | dec %z } 
    if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) { var %select = %select $draw+select(%z,%y) }

    ; :: UP
    var %z = $iif(%y == 1,0,$calc(%y -1))
    while (%z >= 1) { if ($hget(chess.board,$+(%z,%x))) { break } | var %select = %select $draw+select(%x,%z) | dec %z }
    if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) { var %select = %select $draw+select(%x,%z) }

    ; :: DOWN
    var %z = $iif(%y == 8,9,$calc(%y +1))
    while (%z <= 8) { if ($hget(chess.board,$+(%z,%x))) { break } | var %select = %select $draw+select(%x,%z) | inc %z }
    if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) { var %select = %select $draw+select(%x,%z) }

    hadd chess.info current_selections $iif(%select,$v1,99)
    return
  }

  ; BISHOP
  elseif (%piece == bishop) {

    ; :: LEFT-UP
    var %sx = $iif(%x == 1,0,$calc(%x -1))
    var %sy = $iif(%y == 1,0,$calc(%y -1))
    while (%sx >= 1) && (%sy >= 1) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | dec %sy }
    if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) }

    ; :: LEFT-DOWN
    var %sx = $iif(%x == 1,0,$calc(%x -1))
    var %sy = $iif(%y == 8,9,$calc(%y +1))
    while (%sx >= 1) && (%sy <= 8) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | inc %sy }
    if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) }

    ; :: RIGHT-UP
    var %sx = $iif(%x == 8,9,$calc(%x +1))
    var %sy = $iif(%y == 1,0,$calc(%y -1))
    while (%sx <= 8) && (%sy >= 1) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | dec %sy }
    if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) }

    ; :: RIGHT-DOWN
    var %sx = $iif(%x == 8,9,$calc(%x +1))
    var %sy = $iif(%y == 8,9,$calc(%y +1))
    while (%sx <= 8) && (%sy <= 8) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | inc %sy }
    if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) }

    hadd chess.info current_selections $iif(%select,$v1,99)
    return
  }

  ; QUEEN
  elseif (%piece == queen) {

    ; :: RIGHT
    var %z = $iif(%x == 8,9,$calc(%x +1))
    while (%z <= 8) { if ($hget(chess.board,$+(%y,%z))) { break } | var %select = %select $draw+select(%z,%y) | inc %z }
    if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) { var %select = %select $draw+select(%z,%y) }

    ; :: LEFT
    var %z = $iif(%x == 1,0,$calc(%x -1))
    while (%z >= 1) { if ($hget(chess.board,$+(%y,%z))) { break } | var %select = %select $draw+select(%z,%y) | dec %z } 
    if ($left($hget(chess.board,$+(%y,%z)),1) == %clr_opponent) { var %select = %select $draw+select(%z,%y) }

    ; :: UP
    var %z = $iif(%y == 1,0,$calc(%y -1))
    while (%z >= 1) { if ($hget(chess.board,$+(%z,%x))) { break } | var %select = %select $draw+select(%x,%z) | dec %z }
    if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) { var %select = %select $draw+select(%x,%z) }

    ; :: DOWN
    var %z = $iif(%y == 8,9,$calc(%y +1))
    while (%z <= 8) { if ($hget(chess.board,$+(%z,%x))) { break } | var %select = %select $draw+select(%x,%z) | inc %z }
    if ($left($hget(chess.board,$+(%z,%x)),1) == %clr_opponent) { var %select = %select $draw+select(%x,%z) }

    ; :: LEFT-UP
    var %sx = $iif(%x == 1,0,$calc(%x -1))
    var %sy = $iif(%y == 1,0,$calc(%y -1))
    while (%sx >= 1) && (%sy >= 1) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | dec %sy }
    if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) }

    ; :: LEFT-DOWN
    var %sx = $iif(%x == 1,0,$calc(%x -1))
    var %sy = $iif(%y == 8,9,$calc(%y +1))
    while (%sx >= 1) && (%sy <= 8) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | dec %sx | inc %sy }
    if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) }

    ; :: RIGHT-UP
    var %sx = $iif(%x == 8,9,$calc(%x +1))
    var %sy = $iif(%y == 1,0,$calc(%y -1))
    while (%sx <= 8) && (%sy >= 1) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | dec %sy }
    if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) }

    ; :: RIGHT-DOWN
    var %sx = $iif(%x == 8,9,$calc(%x +1))
    var %sy = $iif(%y == 8,9,$calc(%y +1))
    while (%sx <= 8) && (%sy <= 8) { if ($hget(chess.board,$+(%sy,%sx))) { break } | var %select = %select $draw+select(%sx,%sy) | inc %sx | inc %sy }
    if ($left($hget(chess.board,$+(%sy,%sx)),1) == %clr_opponent) { var %select = %select $draw+select(%sx,%sy) }

    hadd chess.info current_selections $iif(%select,$v1,99)
    return
  }

  ; KING
  elseif (%piece == king) {

    var %x-1 = $iif(%x == 1,0,$calc(%x -1))
    var %y-1 = $iif(%y == 1,0,$calc(%y -1))
    var %x+1 = $iif(%x == 8,9,$calc(%x +1))
    var %y+1 = $iif(%y == 8,9,$calc(%y +1))

    ; :: RIGHT
    if ($check_square(%x+1,%y)) && ($in_board(%x+1,%y)) { var %select = %select $draw+select(%x+1,%y) }

    ; :: LEFT
    if ($check_square(%x-1,%y)) && ($in_board(%x-1,%y)) { var %select = %select $draw+select(%x-1,%y) }

    ; :: UP
    if ($check_square(%x,%y-1)) && ($in_board(%x,%y-1)) { var %select = %select $draw+select(%x,%y-1) }

    ; :: DOWN
    if ($check_square(%x,%y+1)) && ($in_board(%x,%y+1)) { var %select = %select $draw+select(%x,%y+1) }

    ; :: LEFT-UP
    if ($check_square(%x-1,%y-1)) && ($in_board(%x-1,%y-1)) { var %select = %select $draw+select(%x-1,%y-1) }

    ; :: LEFT-DOWN
    if ($check_square(%x-1,%y+1)) && ($in_board(%x-1,%y+1)) { var %select = %select $draw+select(%x-1,%y+1) }

    ; :: RIGHT-UP
    if ($check_square(%x+1,%y-1)) && ($in_board(%x+1,%y-1)) { var %select = %select $draw+select(%x+1,%y-1) }

    ; :: RIGHT-DOWN
    if ($check_square(%x+1,%y+1)) && ($in_board(%x+1,%y+1)) { var %select = %select $draw+select(%x+1,%y+1) }

    hadd chess.info current_selections $iif(%select,$v1,99)
    return
  }

  ; KNIGHT
  elseif (%piece = knight) {

    var %x+1 = $iif(%x == 8,9,$calc(%x +1))
    var %x-1 = $iif(%x == 1,0,$calc(%x -1))
    var %x+2 = $iif(%x == 8,9,$calc(%x +2))
    var %x-2 = $iif(%x == 1,0,$calc(%x -2))
    var %y+1 = $iif(%y == 8,9,$calc(%y +1))
    var %y-1 = $iif(%y == 1,0,$calc(%y -1))
    var %y+2 = $iif(%y == 8,9,$calc(%y +2))
    var %y-2 = $iif(%y == 1,0,$calc(%y -2))

    ; :: DOWN-2 RIGHT-1
    if ($check_square(%x+1,%y+2)) && ($in_board(%x+1,%y+2)) { var %select = %select $draw+select(%x+1,%y+2) }

    ; :: DOWN-2 LEFT-1
    if ($check_square(%x-1,%y+2)) && ($in_board(%x-1,%y+2)) { var %select = %select $draw+select(%x-1,%y+2) }

    ; :: DOWN-1 RIGHT-2
    if ($check_square(%x+2,%y+1)) && ($in_board(%x+2,%y+1)) { var %select = %select $draw+select(%x+2,%y+1) }

    ; :: DOWN-1 LEFT-2
    if ($check_square(%x-2,%y+1)) && ($in_board(%x-2,%y+1)) { var %select = %select $draw+select(%x-2,%y+1) }

    ; :: UP-2 RIGHT-1
    if ($check_square(%x+1,%y-2)) && ($in_board(%x+1,%y-2)) { var %select = %select $draw+select(%x+1,%y-2) }

    ; :: UP-2 LEFT-1
    if ($check_square(%x-1,%y-2)) && ($in_board(%x-1,%y-2)) { var %select = %select $draw+select(%x-1,%y-2) }

    ; :: UP-1 RIGHT-2
    if ($check_square(%x+2,%y-1)) && ($in_board(%x+2,%y-1)) { var %select = %select $draw+select(%x+2,%y-1) }

    ; :: UP-1 LEFT-2
    if ($check_square(%x-2,%y-1)) && ($in_board(%x-2,%y-1)) { var %select = %select $draw+select(%x-2,%y-1) }

    hadd chess.info current_selections $iif(%select,$v1,99)
    return
  }

}

dialog choose_piece {
  title "Chess"
  size -1 -1 422 130
  option pixels

  text "Select a new piece.",5, 7 5 417 20
  icon 1, 5 25 100 100
  icon 2, 108 25 100 100
  icon 3, 211 25 100 100
  icon 4, 314 25 100 100
}

on 1:dialog:choose_piece:init:*:{
  did -g $dname 1 $+(chess/,$hget(chess.info,clr_own),_queen_w.png)
  did -g $dname 2 $+(chess/,$hget(chess.info,clr_own),_rook_w.png)
  did -g $dname 3 $+(chess/,$hget(chess.info,clr_own),_bishop_w.png)
  did -g $dname 4 $+(chess/,$hget(chess.info,clr_own),_knight_w.png)
}


on 1:dialog:choose_piece:sclick:1,2,3,4:{
  set %newpiece $+($hget(chess.info,clr_own),_,$gettok(queen rook bishop knight,$did,32))
  dialog -x choose_piece
}

on *:close:@chess:{
  hfree chess.board
  hfree chess.info
  ;hfree chess.taken

  if ($sock(chess_connect)) { sockclose chess_connect }
  if ($sock(chess)) { sockclose chess }
}

;; socket part

alias -l connect_dialog { noop $dialog(chess_connect,chess_connect) }

dialog chess_connect {
  title "Create chess connection"
  size -1 -1 275 50
  option pixels

  text "IP", 1, 7 5 100 20
  text "PORT", 2, 111 5 100 20
  edit "", 3, 5 22 100 20
  edit "", 4, 108 22 100 20
  button "connect", 5, 211 21 60 22,default
}

on 1:dialog:chess_connect:init:*:{
  did -a $dname 3 %chess.ip
  did -a $dname 4 $iif(%chess.port,$v1,6666)
}

on 1:dialog:chess_connect:sclick:5:{
  set %chess.ip $did($dname,3)
  set %chess.port $did($dname,4)
  dialog -x chess_connect
  connect_to_server
}

alias start_server {
  sockclose chess_connect
  socklisten chess_connect 6666
}

alias -l connect_to_server {
  sockopen chess %chess.ip %chess.port
}

alias -l chess_send { sockwrite -n chess $1- }

on *:socklisten:chess_connect:{
  chess_initiate
  print_info light_blue You start.
  sockaccept chess
  chess_send init $me
}

on *:sockopen:chess:{ chess_initiate | chess_send init $me }

on *:sockread:chess:{ 
  var %t
  sockread %t 

  if ($gettok(%t,1,32) == init) { 
    hadd chess.info opponent $gettok(%t,2,32)
    if (!$hget(chess.info,own_turn)) { print_info light_blue $gettok(%t,2,32) starts. }
  }
  elseif ($gettok(%t,1,32) == move) { 
    hadd chess.info own_turn 1 
    var %last.xy = $gettok(%t,2,32)
    var %last.x = $mid(%last.xy,2,1)
    var %last.y = $mid(%last.xy,1,1)

    var %xy = $gettok(%t,3,32)
    var %x = $mid(%xy,2,1)
    var %y = $mid(%xy,1,1)

    drawrect -rf @chess $get_color(%last.x,%last.y) 0 $get_square(%last.x) $get_square(%last.y) 100 100
    if ($hget(chess.board,%last.xy)) { draw_piece $get_square(%x) $get_square(%y) $v1 $get_color(%x,%y) }
    noop $chess_move(%last.xy,->,%xy)
    draw_selection %last.x %last.y light_blue
    draw_selection %x %y yellow
    .timerclrlast $+ %xy 1 5 clear_selections %last.xy %xy
    print_info light_blue Your turn.
  } 
  elseif ($gettok(%t,1,32) == load) {
    print_info light_blue $hget(chess.info,opponent) loaded a game: $gettok(%t,2,32) with $gettok(%t,3,32)
  }
  elseif ($gettok(%t,1,32) == switch) { 
    switch_piece $gettok(%t,2,32) $gettok(%t,3,32) $gettok(%t,4,32)
    clear_selections $gettok(%t,4,32)
    hadd chess.info own_turn 1
    print_info light_blue Your turn.
  }
}

on *:sockclose:chess:{
  print_info red $hget(chess.info,opponent) disconnected.
}

Help

THE GAME

Singleplayer mode is only for debugging and testing, not actually to play. This game is meant to be played as multiplayer, where other player starts a server (whites), and other connects to this server (blacks)

SERVER and CONNECTING

Two connection types are available, sockets and through IRC with /notice or /msg Connection type must be same on both players, the one starting a server must start a server using sockets (default), or from server dialog select IRC and input the other players nick (in active server connection)

The connecting player must then select the same connection method from the connect dialog, and input the servers IP (sockets) or NICK (IRC), note that the same PORT must be used on both clients.

=== IMPLEMENTED RULES === (read more about the rules from wikipedia)

All the pieces move correctly, and you cannot make a move that wouldn't go by the rules. Pawn can perform en passant move, and if advanced to the 8th rank (other side of the board), it gets promoted to queen,rook,bishop,knight of the same color. King and rook can perform castling move, if all the requirements are met, selecting king will highlight the rook, if then clicked on the rook, the castling is performed. IF king is in check, the game will show the selectiong borders in squares you cannot move, but won't let you move there if you try.

Mouse & menus

You select pieces by clicking them, and move them by clicking on the target square, clicking the selected piece will de-select it. You'll find last move from bottom right hand side of the board, clicking it will append the log-window on the right side, where you will see 40 (with 100px squares) or 24 (60px squares) last moves, doubleclicking a move in the log-window will highlight the move on the board. Right clicking anywhere brings you a popup-menu, where you will always find options and help, if in game, also save & load are in this menu. If in multiplayer mode, there's also "send msg", from where you can send a message to other players infobar (bottom left hand side on the board). Right clicking on the log menu let's you save the log.

Saving & loading

You can save and load your gamestate, the game will create 2 files into your /chess-folder YYYY-MM-DD-HHNNSS_board_OPPONENTSNAME.save and YYYY-MM-DD-HHNNSS_info_OPPONENTSNAME.save There will be notification for you, if the opponent loads a game, telling you what game he/she loaded.

Options

Logging format: let's you choose the logging format between "International (Pe2xf1Q+)" and "New (P E2->F1 Q take+check)" Square size: Width & height of the squares in the board in pixels. IRC send method: Uses /msg OPPONENT or /notice OPPONENT to send information if connected via IRC. Selection frames: Switch on/off showing of the borders in squares where you can move.