Difference between revisions of "How to query a CS Server"

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If you want to e.g. get the number and names of all player who are currently playing on a CS-server, you have to send a so-called "query" to this server (using UDP) and handle everything the server sends back to you. This isn't as easy as it sounds. At first, you would have to 'learn', or, at least, understand the protocol a CS-server uses (e.g. what do I have to send to the server to get a 'good' reply and what's the structure of this reply). If you want to learn more about these protocols, take a look at http://developer.valvesoftware.com/wiki/Server_Queries .
  
If you want to e.g. get the umber and names of all player who are currently playing on a CS-server, you have to send a so-called "query" to this server (using UDP) and handle everything the server sends back to you. This isn't as easy as it sounds. At first, you would have to 'learn', or, at least, understand the protocol a CS-server uses (e.g. what do I have to send to the server to get a 'good' reply and what's the structure of this reply). If you want to learn more about these protocols, take a look at http://dev.kquery.com/.
 
  
 +
The following script '''echo'''s the output to your active window. You will have to modify it to be able to use it as 'bot'. It's a more complex script and you don't need to understand it (completely) to be able to use it.
  
The following script '''echo'''s the output to your active window. You will have to modify it to be able to use it as 'bot'. It's a more complex script and you don't need to understand it (completly) to be able to use it.
+
; HL server query snippet by Saturn
 
+
;
  ; this is a handy alias to call the script. It will call the "hlx" alias with an ip and a port as argument
+
; 16-04-2009: update to protocol version 48 by NaNg
  ; you can add more aliases like this one.
+
  ; 29-01-2011: update to fix UTF8 problem in mIRC 7.* and fixed name problems if last char is space by NaNg
  ; if you want to all "hlq" directly, you can use something like: "/hlq <ip> <port>"
+
  ;
  [[alias]] hlx { hlq <ip> <port> }
+
  ; usage:
+
; /hlinfo <ip> <port>
  ; the main alias to open a new socket connections
+
  ; or: /hlinfo <ip>:<port>
  ; syntax: /hlq <ip> <port>  
+
  ; /hlplay <ip> <port>
  alias hlq {
+
  ; or: /hlplay <ip>:<port>
   [[sockudp]] -k hlq [[$1]]-2 [[DollarPlus|$+]]([[$str]]($chr(255),4),players)
+
 
 +
  ; the alias that opens a new socket if you want to get general information about a running CS-server
 +
[[alias]] hlinfo {
 +
  [[If-Then-Else|if]] (!$2) [[tokenize]] 58 [[$1-|$1]]
 +
    
 +
  ; using a dynamic socket name so we can use multiple instances at once
 +
  [[var]] %sock = [[DollarPlus|$+]](hlinfo-,[[$ticks]])
 +
  ; construct the query to send to the server
 +
  [[bset]] &t 1 255 255 255 255
 +
  bset -t &t 5 TSource Engine Query
 +
  bset &t 25 0
 +
  ; actually open the socket, and send the query
 +
  [[sockudp]] -k %sock $1-2 &t
 +
  ; closing the socket after 60seconds if there is no response (else it will be closed by another event (see below))
 +
  .[[timer]] $+ %sock 1 60 [[sockclose]] %sock
 +
}
 +
 
 +
; this event will get all data sent back from the server
 +
[[on_udpread|on *:UDPREAD]]:hlinfo-*:{
 +
  ; save it in a binary variable
 +
  [[sockread]] -f &reply
 +
 
 +
  ; set some local variables that we will use below
 +
  var %offset, %name, %map, %game, %num, %max, %ip, %dir
 +
 
 +
  ; following the protocol, this "m" shows us that we queried a Half-Life 1 server
 +
  if ([[$chr]]([[$bvar]](&reply,5)) == m) {
 +
    ; Half-Life 1 info reply
 +
 
 +
    %offset = 6
 +
 
 +
    ; save the ip
 +
    %ip = $bvar(&reply,%offset,128).text
 +
    [[inc]] %offset [[$calc]]([[$len]]($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    ; the same
 +
    %name = $bvar(&reply,%offset,128).text
 +
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    ; the current map
 +
    %map = $bvar(&reply,%offset,128).text
 +
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    ; the game directory
 +
    %dir = $bvar(&reply,%offset,128).text
 +
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    ; the name of the game
 +
    %game = $bvar(&reply,%offset,128).text
 +
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    ; current and maximum players
 +
    %num = $bvar(&reply,%offset)
 +
    %max = $bvar(&reply,$calc(%offset + 1))
 +
  }
 +
 
 +
  ; else we get data for a CS:Source game
 +
  else {
 +
    ; Source info reply
 +
    ; we do the same as above
 +
    %offset = 7
 +
 
 +
    %name = $bvar(&reply,%offset,128).text
 +
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    %map = $bvar(&reply,%offset,128).text
 +
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    %dir = $bvar(&reply,%offset,128).text
 +
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    %game = $bvar(&reply,%offset,128).text
 +
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    %num = $bvar(&reply,$calc(%offset + 2))
 +
    %max = $bvar(&reply,$calc(%offset + 3))
 +
  }
 +
 
 +
  ; now we echo all stored details to the active window
 +
  [[echo]] -a Info for [[$sock]]([[$sockname]]).saddr $+ : $+ $sock($sockname).sport
 +
  echo -a Name: %name
 +
  echo -a Map: %map
 +
  echo -a Game: %game
 +
  echo -a Players: %num $+ / $+ %max
 +
 
 +
  ; and turn off the timer closing the socket
 +
  .timer $+ $sockname off
 +
  ; as we can close it now manually
 +
  [[sockclose]] $sockname
 
  }
 
  }
 
; this event will read every data from the cs server
 
on *:udpread:hlq*:{
 
  ; we put it in a binary variable
 
  [[sockread]] -f &data
 
 
    
 
    
  ; the sixth byte is the number of players, so we set it to a variable
 
  [[var]] %players = $bvar(&data, 6, 1)
 
  var %offset = 7
 
 
    
 
    
  ; that's a variable for the while loop some lines below
+
; this is the alias that will be called from hlplay to open the socket
  var %d = 1
+
alias hlchal {
 +
  ; $1 = ip, $2 = port, $3- = what to call when received
 +
  ; use dynamic socket name as above
 +
  var %sock = $+(hlchal-,$ticks)
 +
  ; construct the query to send to the server
 +
  bset &t 1 255 255 255 255 85 255 255 255 255
 +
  ; open the socket, and ask for a player challenge number
 +
  sockudp -k %sock $1-2 &t
 +
  ; mark it with the ip and port (and the query we want to call when we've received something from the server)
 +
  [[sockmark]] %sock $3- $1-2
 +
  ; and make a new timer to close it after 60 seconds
 +
  .timer $+ %sock 1 60 sockclose %sock
 +
}
 
    
 
    
  ; return a line seperator (usually "-")
+
; read everything that comes back from the hlchal-* query
  [[linesep]]
+
on *:UDPREAD:hlchal-*:{
  ; echo the number of players
+
   ; and save it in the binary variable called &reply
  [[echo]] -a %players Players
+
  sockread -f &reply
    
+
  ; actually call the alias saved in the sockmark (hlplay_query)
  ; now we are looping through all players to get some stats about them
+
  $sock($sockname).mark $bvar(&reply,6,4)
  [[while]] (%d <= %players) {
+
  ; and turn the timer off because we can close it manually
    ; the following lines are getting these stats. If you want to learn more about this, take a look
+
  .timer $+ $sockname off
    ; at http://dev.kquery.com/
+
  sockclose $sockname
   
+
}
    ; we get the playernumber
 
    var %playernum = $bvar(&data, %offset, 1)
 
    [[inc]] %offset
 
   
 
    ; the name of the player
 
    var %name = $bvar(&data, %offset, 200).text
 
    inc %offset $calc($len(%name) + 1)
 
   
 
    ; the current score
 
    var %score = $bvar(&data, %offset, 4)
 
    inc %offset 4
 
   
 
    inc %offset 4
 
   
 
    ; and echo everything
 
    echo -a %playernum - name: %name - score: $be2le(%score)
 
 
    
 
    
    ; increase the variable for the while loop to get stats about the next player  
+
; the alias we can call to make everything easier
    inc %d
+
; it will call other aliases to open sockets etc.
  }
+
  alias hlplay {
 +
  if (!$2) tokenize 58 $1
 +
  hlchal $1-2 hlplay_query
 +
}
 
    
 
    
  ; at the end, we are closing the socket to be able to open a new one later
+
; the alias that opens the _real_ socket to receive data (everything before was just to challenge the server (read the website mentioned above))
  sockclose $sockname
+
alias hlplay_query {
 +
  ; set a binary variable
 +
  bset &query 1 255 255 255 255 85 $3-
 +
  ; use dynamic socket names again
 +
  var %sock = $+(hlplay-,$ticks)
 +
  ; open the socket
 +
  sockudp -k %sock $1-2 &query
 +
  ; and turn on the timer closing the socket after 60seconds
 +
  .timer $+ %sock 1 60 sockclose %sock
 
  }
 
  }
  ; this alias converts 'big endians' into 'little endians'
+
 
  alias be2le {
+
  ; this event will receive all data from the server as response to our query
   tokenize 32 $1 | return $calc($1 + $2 * 2^8 + $4 * 2^16 + $3 * 2^24)
+
  on *:UDPREAD:hlplay-*:{
 +
  ; we save it in &reply
 +
  sockread -f &reply
 +
 
 +
  ; set some local variables we will use later
 +
  var %i = 1, %num = $bvar(&reply,6), %offset = 7
 +
  var %count = 0, %name, %kills
 +
 
 +
  ; and echo the number of players
 +
  echo -a Players on $sock($sockname).saddr $+ : $+ $sock($sockname).sport
 +
 
 +
  ; now we can loop through all player and save some details about them
 +
  [[while]] (%i <= %num) {
 +
    inc %offset
 +
    
 +
    ; the name
 +
    %name = $bvar(&reply,%offset,128).text
 +
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 +
 
 +
    ; the kills
 +
    %kills = $bvar(&reply,%offset).long
 +
    if ($isbit(%kills,32)) dec %kills $calc(2^32)
 +
    inc %offset 8
 +
 
 +
    ; and if there was a player
 +
    if (%name != $null) {
 +
      ; increase the variable that shows us the number of the player
 +
      inc %count
 +
      ; and echo it to the active window with the kills saved above
 +
      echo -a %count $+ . %name - %kills
 +
    }
 +
 
 +
    ; increase %i so we go on with the next player
 +
    inc %i
 +
  }
 +
 
 +
  ; if there are no players online, echo it aswell
 +
  if (%count == 0) echo -a No players found!
 +
 
 +
  ; turn off the timer
 +
  .timer $+ $sockname off
 +
  ; and close the socket manually
 +
  sockclose $sockname
 
  }
 
  }
 +
 +
==See also==
 +
* [[How to parse HL log data]]
 +
* [[How to RCON an HL1 engine based server]]
 +
* [[How to RCON a source engine based server]]
 +
* [http://developer.valvesoftware.com/wiki/Server_Queries Server Queries on valvesoftware]
 +
 +
 +
[[Category:Tutorials]]
 +
[[Category:Socket]]

Latest revision as of 20:19, 11 June 2011

If you want to e.g. get the number and names of all player who are currently playing on a CS-server, you have to send a so-called "query" to this server (using UDP) and handle everything the server sends back to you. This isn't as easy as it sounds. At first, you would have to 'learn', or, at least, understand the protocol a CS-server uses (e.g. what do I have to send to the server to get a 'good' reply and what's the structure of this reply). If you want to learn more about these protocols, take a look at http://developer.valvesoftware.com/wiki/Server_Queries .


The following script echos the output to your active window. You will have to modify it to be able to use it as 'bot'. It's a more complex script and you don't need to understand it (completely) to be able to use it.

; HL server query snippet by Saturn
;
; 16-04-2009: update to protocol version 48 by NaNg
; 29-01-2011: update to fix UTF8 problem in mIRC 7.* and fixed name problems if last char is space by NaNg
;
; usage:
; /hlinfo <ip> <port>
; or: /hlinfo <ip>:<port>
; /hlplay <ip> <port>
; or: /hlplay <ip>:<port>
 
; the alias that opens a new socket if you want to get general information about a running CS-server
alias hlinfo {
  if (!$2) tokenize 58 $1
 
  ; using a dynamic socket name so we can use multiple instances at once
  var %sock = $+(hlinfo-,$ticks)
  ; construct the query to send to the server
  bset &t 1 255 255 255 255
  bset -t &t 5 TSource Engine Query
  bset &t 25 0
  ; actually open the socket, and send the query
  sockudp -k %sock $1-2 &t
  ; closing the socket after 60seconds if there is no response (else it will be closed by another event (see below))
  .timer $+ %sock 1 60 sockclose %sock
}
 
; this event will get all data sent back from the server
on *:UDPREAD:hlinfo-*:{
  ; save it in a binary variable
  sockread -f &reply
 
  ; set some local variables that we will use below
  var %offset, %name, %map, %game, %num, %max, %ip, %dir
 
  ; following the protocol, this "m" shows us that we queried a Half-Life 1 server
  if ($chr($bvar(&reply,5)) == m) {
    ; Half-Life 1 info reply
 
    %offset = 6
 
    ; save the ip
    %ip = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    ; the same
    %name = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    ; the current map
    %map = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    ; the game directory
    %dir = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    ; the name of the game
    %game = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    ; current and maximum players
    %num = $bvar(&reply,%offset)
    %max = $bvar(&reply,$calc(%offset + 1))
  }
 
  ; else we get data for a CS:Source game
  else {
    ; Source info reply
    ; we do the same as above
    %offset = 7
 
    %name = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    %map = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    %dir = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    %game = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    %num = $bvar(&reply,$calc(%offset + 2))
    %max = $bvar(&reply,$calc(%offset + 3))
  }
 
  ; now we echo all stored details to the active window
  echo -a Info for $sock($sockname).saddr $+ : $+ $sock($sockname).sport
  echo -a Name: %name
  echo -a Map: %map
  echo -a Game: %game
  echo -a Players: %num $+ / $+ %max
 
  ; and turn off the timer closing the socket
  .timer $+ $sockname off
  ; as we can close it now manually
  sockclose $sockname
}
 
 
; this is the alias that will be called from hlplay to open the socket
alias hlchal {
  ; $1 = ip, $2 = port, $3- = what to call when received
  ; use dynamic socket name as above
  var %sock = $+(hlchal-,$ticks)
  ; construct the query to send to the server
  bset &t 1 255 255 255 255 85 255 255 255 255
  ; open the socket, and ask for a player challenge number
  sockudp -k %sock $1-2 &t
  ; mark it with the ip and port (and the query we want to call when we've received something from the server)
  sockmark %sock $3- $1-2
  ; and make a new timer to close it after 60 seconds
  .timer $+ %sock 1 60 sockclose %sock
}
 
; read everything that comes back from the hlchal-* query
on *:UDPREAD:hlchal-*:{
  ; and save it in the binary variable called &reply
  sockread -f &reply
  ; actually call the alias saved in the sockmark (hlplay_query)
  $sock($sockname).mark $bvar(&reply,6,4)
  ; and turn the timer off because we can close it manually
  .timer $+ $sockname off
  sockclose $sockname
}
 
; the alias we can call to make everything easier
; it will call other aliases to open sockets etc.
alias hlplay {
  if (!$2) tokenize 58 $1
  hlchal $1-2 hlplay_query
}
 
; the alias that opens the _real_ socket to receive data (everything before was just to challenge the server (read the website mentioned above))
alias hlplay_query {
  ; set a binary variable
  bset &query 1 255 255 255 255 85 $3-
  ; use dynamic socket names again
  var %sock = $+(hlplay-,$ticks)
  ; open the socket
  sockudp -k %sock $1-2 &query
  ; and turn on the timer closing the socket after 60seconds
  .timer $+ %sock 1 60 sockclose %sock
}
 
; this event will receive all data from the server as response to our query
on *:UDPREAD:hlplay-*:{
  ; we save it in &reply
  sockread -f &reply
 
  ; set some local variables we will use later
  var %i = 1, %num = $bvar(&reply,6), %offset = 7
  var %count = 0, %name, %kills
 
  ; and echo the number of players
  echo -a Players on $sock($sockname).saddr $+ : $+ $sock($sockname).sport
 
  ; now we can loop through all player and save some details about them
  while (%i <= %num) {
    inc %offset
 
    ; the name
    %name = $bvar(&reply,%offset,128).text
    inc %offset $calc($len($bvar(&reply,%offset,128).text) + 1)
 
    ; the kills
    %kills = $bvar(&reply,%offset).long
    if ($isbit(%kills,32)) dec %kills $calc(2^32)
    inc %offset 8
 
    ; and if there was a player
    if (%name != $null) {
      ; increase the variable that shows us the number of the player
      inc %count
      ; and echo it to the active window with the kills saved above
      echo -a %count $+ . %name - %kills
    }
 
    ; increase %i so we go on with the next player
    inc %i
  }
 
  ; if there are no players online, echo it aswell
  if (%count == 0) echo -a No players found!
 
  ; turn off the timer
  .timer $+ $sockname off
  ; and close the socket manually
  sockclose $sockname
}

See also