How to RCON a source engine based server

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; Source RCON control snippet by NaNg
; Date: 10-02-2011
;
; Remote control window for Source engine based games (e.g. HL2, OrangeBox, CS:S, CSP etc.),
; based on the Source RCON Protocol found at http://developer.valvesoftware.com/wiki/Source_RCON_Protocol
;
; Usage:
; * /sourcercon <ip> <port> <pass>
 
; Define a prefix for sockent names.
alias -l srcon.prefix { return SRcon }
 
; Set the command requests and response types.
alias -l srcon.req.execcmd { return 2 }
alias -l srcon.req.auth { return 3 }
alias -l srcon.res.cmd { return 0 }
alias -l srcon.res.auth { return 2 }
 
; Turn the given number to a 4-byte number.
alias -l srcon.inttobytes {
  tokenize 46 $longip($1)
  return $4 $3 $2 $1
}
 
; Validates arguments and tries to open the socket to the game server for authentication.
alias sourcercon {
  ; Validate arguments (simple, no need for full validation).
  if ((!$longip($1)) || ($2 !isnum 1-65536) || (!$3)) {
    echo -ag Invalid parameters.
    return
  }
 
  ; Save the server's address.
  var %server.addr = $+($1,:,$2)
 
  ; Check that the user has not opened a Rcon window for the same server already.
  ; This makes sure that the user won't have a Rcon step over another Rcon for the same server.
  if ($window(%server.addr)) {
    echo -ag Rcon window for $1 is already open! close it before trying.
    return
  }
 
  ; Open the Rcon window whilst activating it, with an editbox, hide the @ prefix and maximize it.
  window -aek0x @ $+ %server.addr sourcercon.execcmd
  aline 12 @ $+ %server.addr Source RCON window. If there's no error, you're connected!
  aline 12 @ $+ %server.addr Type a command\cvar to send to the server, responses will be displayed here.
  aline 12 @ $+ %server.addr Warning! commands like exit or quit will close the server! avoid using them!
 
  ; Set the socket name we'll use.
  var %sockname = $+($srcon.prefix,%server.addr)
 
  ; Open the socket to the server.
  sockopen %sockname $1 $2
 
  ; Mark the socket with the Rcon password.
  sockmark %sockname $3
}
 
; Catch all sockopens with the Source Rcon sockets prefix.
; Build the authentication request packet and send it to the server.
on *:SOCKOPEN:$($+($srcon.prefix,*)): {
  ; Initialize the request ID for the connection.
  set %srcon.id. $+ $sockname 0
 
  ; Constructed auth request to send to the server.
  noop $srcon.getrequest(%srcon.id. [ $+ [ $sockname ] ], $srcon.req.auth, $sock($sockname).mark, &srcon.auth)
 
  ; Send the authentication packet.
  sockwrite $sockname &srcon.auth
}
 
; Read data from the game server.
on *:SOCKREAD:$($+($srcon.prefix,*)): {
  ; Get the window name for the current game server.
  var %srcon.window = $+(@, $remove($sockname, $srcon.prefix))
 
  ; If there were errors, $sockerr will tell us so.
  ; Write the error message to the window and clear the connection.
  if ($sockerr) {
    aline 04 %srcon.window * Error: Reading from socket: $sock($sockname).wsmsg
    srcon.clear $sockname
    return
  }
 
  ; If a prior packet didn't finish receiving, continue reading it.
  if ($hget($sockname)) {
    ; Set the packet size.
    var %srcon.pckt.size = $hget($sockname, size)
 
    ; Set the number of bytes left to read.
    var %srcon.pckt.left = $hget($sockname, left)
 
    ; Set the request id.
    var %srcon.pckt.id = $hget($sockname, id)
 
    ; Set the command response type.
    var %srcon.pckt.cmd = $hget($sockname, cmd)
 
    ; Set the cut string1.
    noop $hget($sockname, string1, &srcon.pckt.string1)
 
    ; Read the rest of string1.
    sockread %srcon.pckt.left &srcon.pckt.rest
    dec %srcon.pckt.left $sockbr
 
    ; Append the rest of string1 to the already received string1.
    bcopy &srcon.pckt.string1 $calc($bvar(&srcon.pckt.string1, 0) + 1) &srcon.pckt.rest 1 -1
 
    ; Clear the un-needed variables.
    hfree $sockname
  }
  ; Else, if the packet wasn't splitted.
  else {
    ; Read the packet size.
    sockread 4 &srcon.pckt.size
    var %srcon.pckt.size = $bvar(&srcon.pckt.size, 1).long
 
    ; Initialize the number of bytes left to read.
    var %srcon.pckt.left = %srcon.pckt.size
 
    ; Read the packet id.
    sockread 4 &srcon.pckt.id
    var %srcon.pckt.id = $bvar(&srcon.pckt.id, 1).long
    dec %srcon.pckt.left $sockbr
 
    ; If the request id is an error, stop processing, display an error and clear the connection.
    if ($srcon.inttobytes(%srcon.pckt.id) == 255 255 255 255) {
      aline 04 %srcon.window * Error: Failed authentication (probably wrong password).
      srcon.clear $sockname
      return
    }
 
    ; Read the packet command response type.
    sockread 4 &srcon.pckt.cmd
    var %srcon.pckt.cmd = $bvar(&srcon.pckt.cmd, 1).long
    dec %srcon.pckt.left $sockbr
 
    ; Read string1.
    sockread %srcon.pckt.left &srcon.pckt.string1
    dec %srcon.pckt.left $sockbr
  }
 
  ; If the number of bytes left to read is still positive, the packet was splitted.
  ; This means that we'll save the variables to globals so it can be used in the next read.
  if (%srcon.pckt.left > 0) {
    hmake $sockname
    hadd $sockname size %srcon.pckt.size
    hadd $sockname left %srcon.pckt.left
    hadd $sockname id %srcon.pckt.id
    hadd $sockname cmd %srcon.pckt.cmd
    hadd -b $sockname string1 &srcon.pckt.string1
  }
  ; Only if we've finished reading all the packet and the response type was a command response, display it.
  ; NOTE: At this point, string1 also contains string2 (the one 0x00 byte), however it doesn't matter to us
  ; since we're only reading the text which is terminated in string1 by a 0x00 byte.
  elseif ((%srcon.pckt.left == 0) && (%srcon.pckt.cmd == $srcon.res.cmd)) {
    ; Convert the binary string1 to a usable variable.
    var %srcon.pckt.string1 = $bvar(&srcon.pckt.string1, 1, $bvar(&srcon.pckt.string1, 0)).text
 
    ; Tokenize the lines to be printed and print them.
    tokenize $asc($lf) %srcon.pckt.string1
    aline %srcon.window $*
  }
}
 
; Sockets may close on their own if not kept alive.
; In case that happens when the window is still open, the socket will be reopened.
on *:SOCKCLOSE:$($+($srcon.prefix,*)): {
  ; Get the window name for the current game server.
  var %srcon.window = $+(@, $remove($sockname, $srcon.prefix))
 
  ; If the window and the current request id still exists, reopen the socket.
  if (($window(%srcon.window)) && (%srcon.id. [ $+ [ $sockname ] ])) {
    ; Save the socket details before terminating it.
    %srcon.name = $sockname
    %srcon.ip = $sock($sockname).ip
    %srcon.port = $sock($sockname).port
    %srcon.pass = $sock($sockname).mark
 
    ; Terminate the socket so it could be reopened.
    sockclose $sockname
 
    ; Reopen the socket to the server.
    sockopen %srcon.name %srcon.ip %srcon.port
 
    ; Mark the socket with the Rcon password.
    sockmark %srcon.name %srcon.pass
  }
}
 
; Sends user input to the server as is.
; NOTE: Commands like exit or quit will close the server!
on *:INPUT:@: {
  ; Get the socket name.
  var %srcon.socket = $+($srcon.prefix, $remove($target, @))
 
  ; Check if the socket is still alive.
  if (!$sock(%srcon.socket)) {
    aline 04 $target * Error: Socket is dead. Close the window and try again.
    return
  }
 
  ; Build the execute command request packet and send it to the server.
 
  ; Increment the current request id.
  inc %srcon.id. $+ %srcon.socket
 
  ; Construct the request to send to the game server.
  noop $srcon.getrequest(%srcon.id. [ $+ [ %srcon.socket ] ], $srcon.req.execcmd, $1-, &srcon.cmd)
 
  aline $target -> $1-
 
  ; Send the command request.
  sockwrite %srcon.socket &srcon.cmd
}
 
; If the user has closed the rcon window, clear the socket.
on *:CLOSE:@: {
  srcon.clear $+($srcon.prefix, $remove($target, @))
}
 
; Constructs a request with the given parameters:
; $1 = Request ID
; $2 = Request type
; $3 = Request data (password/command)
; $4 = Bvar to store the request
alias -l srcon.getrequest {
  ; Clear the given bvar to make sure it doesn't contain any preset values.
  bunset $4
 
  ; Set the given request ID in the request.
  bset $4 5 $srcon.inttobytes($1)
 
  ; Set the given request type.
  bset $4 9 $srcon.inttobytes($2)
 
  ; Set string1 the request data.
  bset -t $4 13 $3
 
  ; Terminate string1 with 0x00 and set string2 to 0x00.
  bset $4 $calc($bvar($4,0) + 1) 00 00
 
  ; Set the packet size.
  bset $4 1 $srcon.inttobytes($calc($bvar($4, 0) - 4))
}
 
; Clears the socket and the request id.
alias -l srcon.clear {
  ; If there's a socket named accordingly, close it.
  if ($sock($1)) {
    sockclose $1
  }
 
  ; Clear the id var.
  unset %srcon.id. $+ $1
}